Definition of how to populate a 'slot' in the terrain group.
Inheritance: IDisposable
Beispiel #1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 public TerrainSlot(long x, long y)
 {
     X = x;
     Y = y;
     Instance = null;
     Def = new TerrainSlotDefinition();
 }
Beispiel #2
0
			public TerrainSlot( long x, long y )
				: base()
			{
				this.X = x;
				this.Y = y;
				this.Instance = null;
				this.Def = new TerrainSlotDefinition();
			}