Beispiel #1
0
        private void BuildFireCone()
        {
            _fireCone = null;
            var pawn = Main.GetSelectedPawn();

            if (pawn == null)
            {
                return;
            }

            if (!HasValidWeapon(pawn))
            {
                return;
            }

            var targetCell = UI.MouseCell();
            var pawnCell   = pawn.Position;

            if (pawnCell.DistanceTo(targetCell) > GetEquippedWeaponRange(pawn))
            {
                return;
            }

            var fireProperties = new FireProperties(pawn, targetCell);

            _fireCone = FireCalculations.GetFireCone(fireProperties);
        }
Beispiel #2
0
        private HashSet <int> GetOrCreatedCachedFireConeFor(FireProperties fireProperties)
        {
            var originIndex = fireProperties.OriginIndex;
            var targetIndex = fireProperties.TargetIndex;

            if (_cachedFireCones.TryGetValue(originIndex, out var cachedFireConesFromOrigin))
            {
                if (cachedFireConesFromOrigin.TryGetValue(targetIndex, out var cachedFireCone))
                {
                    if (!cachedFireCone.IsExpired())
                    {
                        cachedFireCone.Prolong();
                        return(cachedFireCone.FireCone);
                    }
                }
            }

            // No cached firecone, create one
            var newFireCone = new CachedFireCone(FireCalculations.GetFireCone(fireProperties));

            if (!_cachedFireCones.ContainsKey(originIndex))
            {
                _cachedFireCones.Add(originIndex, new Dictionary <int, CachedFireCone>());
            }

            _cachedFireCones[originIndex][targetIndex] = newFireCone;

            return(newFireCone.FireCone);
        }