private void UpdateTestStatusRecursive(Test test)
        {
            test.LogContext().GetAllItems().ForEach(x => UpdateStatus(x.Status));

            if (test.HasChildren())
            {
                test.NodeContext().GetAllItems().ForEach(x => UpdateTestStatusRecursive(x));
            }

            if (!test.IsBehaviorDrivenType)
            {
                // if not all children are marked SKIP, then:
                // ensure the parent has a status that is not SKIP
                if (this.Status == Status.Skip && test.NodeContext().GetAllItems().Any(x => x.Status != Status.Skip))
                {
                    // reset status
                    Status = Status.Pass;
                    // compute new status
                    test.NodeContext().GetAllItems()
                    .Where(x => x.Status != Status.Skip)
                    .ToList()
                    .ForEach(x => UpdateTestStatusRecursive(x));
                }
            }
        }
Beispiel #2
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        private void UpdateTestStatusRecursive(Test test)
        {
            test.LogContext().GetAllItems().ForEach(x => UpdateStatus(x.Status));

            if (test.HasChildren())
            {
                test.NodeContext().GetAllItems().ForEach(x => UpdateTestStatusRecursive(x));
            }
        }
        private void AddNodeAttributes(Test node)
        {
            if (node.HasCategory())
            {
                node.CategoryContext().GetAllItems().ForEach(c => _testAttrCategoryContext.AddAttributeContext((Category)c, node));
            }

            if (node.HasAuthor())
            {
                node.AuthorContext().GetAllItems().ForEach(a => _testAttrAuthorContext.AddAttributeContext((Author)a, node));
            }

            if (node.HasChildren())
            {
                node.NodeContext().GetAllItems().ForEach(n => AddNodeAttributes(n));
            }
        }
 private void EndChildTestsRecursive(Test test)
 {
     test.NodeContext().GetAllItems().ForEach(x => x.End());
 }