static void Main(string[] args)
        {
            AvalonCfg = Config.Load("config.xml");
            AvalonSrv = new SocketServer(AvalonCfg.Server.IPAddress, AvalonCfg.Server.ListenPort);

            Database.Initialize();
            AvalonSrv.Listen();

            while (true)
            {
                System.Threading.Thread.Sleep(1000);

                if (Time.timeGetTime() - Time.LastCheckTime > 30000)
                {
                    Time.LastCheckTime = Time.timeGetTime();
                    lock (AvalonSrv.ClientList)
                    {
                        // ping :3 pong :)
                        for (int i = 0; i < AvalonSrv.ClientList.Count; ++i)
                        {
                            //AvalonSrv.ClientList[i].Ping();
                        }
                    }
                }
            }
        }
        static void Main(string[] args)
        {
            AvalonCfg = Config.Load("config.xml");
            AvalonSrv = new SocketServer(AvalonCfg.Server.IPAddress, AvalonCfg.Server.ListenPort);

            Database.Initialize();

            AvalonSrv.Listen();

            while (true)
            {
                System.Threading.Thread.Sleep(1000);
            }
        }
Beispiel #3
0
 /// <summary>
 /// Stores a reference to the clients socket.
 /// </summary>
 /// <param name="mainSock"></param>
 public SocketClient(SocketServer mainSock)
 {
     m_Client = mainSock;
 }
        /// <summary>
        /// Invoked when listener recieved a new connection. 
        /// </summary>
        /// <param name="async"></param>
        public void OnNewConnection(IAsyncResult async)
        {
            SocketServer clientSock = new SocketServer(m_MainSock.EndAccept(async));

            try
            {
                // finished processing socket, go back to listening state.
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);

                // initiate socket state object.
                SocketClient clientState = new SocketClient(clientSock);
                clientState.IPAddress = ((IPEndPoint)clientState.Client.Socket.RemoteEndPoint).Address.ToString();

                lock ( this.ClientList )
                {
                    ClientList.Add(clientState);
                    clientState.SessionID = m_SessionCount++;
                }

                // do further processing for recently connected socket.
                clientSock.Socket.BeginReceive(clientSock.m_bRecvBuffer, 0, 0x1000, SocketFlags.None, clientSock.OnDataReceive, clientState);

                Logger.Log(Logger.LogLevel.Access, "Server", "[{0}] Client Connected : {1}", ClientList.Count, ((IPEndPoint)clientSock.Socket.RemoteEndPoint).Address.ToString());
            }
            catch (ObjectDisposedException)
            {
                Logger.Log(Logger.LogLevel.Access, "Server", "[{0}] Socket has been closed.", ClientList.Count);
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);
            }
            catch (SocketException se)
            {
                Logger.Log(Logger.LogLevel.Error, "Server", "OnNewConnection: {0}", se.Message);
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);
            }
        }
Beispiel #5
0
        public bool Listen()
        {
            try
            {
                // initialize packet factory
                PacketHandler.Initialize();

                m_MasterSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPEndPoint remoteEP = new IPEndPoint(Program.AvalonCfg.Master.IPAddress, Program.AvalonCfg.Master.Port);
                m_MasterSock.Connect(remoteEP);

                SMSG_CONNECT_MASTER spkt = new SMSG_CONNECT_MASTER(Program.AvalonCfg.Server.Servername, Program.AvalonCfg.Server.ServerIP, (ushort)Program.AvalonCfg.Server.ListenPort);
                m_MasterSock.Send(spkt.Stream);

                SocketServer clientSock = new SocketServer(m_MasterSock);
                SocketClient clientState = new SocketClient(clientSock);

                clientSock.Socket.BeginReceive(clientSock.m_bRecvBuffer, 0, 0x1000, SocketFlags.None, clientSock.OnDataReceive, clientState);

                // listen on port 15554
                m_MainSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                m_MainSock.Bind(new IPEndPoint(IPAddress.Any, m_ListenPort));
                m_MainSock.Listen(0x20);

                // when a connection is established invoke OnNewConnection()
                m_MainSock.BeginAccept(new AsyncCallback(OnNewConnection), m_MainSock);

                Logger.Log(Logger.LogLevel.Info, "Server Status", "Listening on port " + Program.AvalonCfg.Server.ListenPort);
                return true;
            }
            catch (SocketException se)
            {
                Logger.Log(Logger.LogLevel.Error, "SocketServer", "Listen: {0}", se.Message);
            }

            return false;
        }
Beispiel #6
0
        /// <summary>
        /// Invoked when listener recieved a new connection. 
        /// </summary>
        /// <param name="async"></param>
        public void OnNewConnection(IAsyncResult async)
        {
            SocketServer clientSock = new SocketServer(m_MainSock.EndAccept(async));

            try
            {
                // finished processing socket, go back to listening state.
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);

                // initiate socket state object.
                SocketClient clientState = new SocketClient(clientSock);
                lock ( this.ClientList )
                {
                    ClientList.Add(clientState);
                }

                // do further processing for recently connected socket.
                clientSock.Socket.BeginReceive(clientSock.m_bRecvBuffer, 0, 0x1000, SocketFlags.None, clientSock.OnDataReceive, clientState);

                Logger.Log(Logger.LogLevel.Access, "Server", "[{0}] Client Connected : {1}", ClientList.Count, ((IPEndPoint)clientSock.Socket.RemoteEndPoint).Address.ToString());

                // send encryption key
                Random rand = new Random();
                SMSG_ENCRYPTION_KEY spkt = new SMSG_ENCRYPTION_KEY(rand.Next());
                Console.WriteLine("[Server->Client] Encryption");
                Console.WriteLine(Misc.HexBytes(spkt.Stream));
                clientState.Client.Socket.Send(spkt.Stream);
            }
            catch (ObjectDisposedException)
            {
                Logger.Log(Logger.LogLevel.Access, "Server", "[{0}] Socket has been closed.", ClientList.Count);
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);
            }
            catch (SocketException se)
            {
                Logger.Log(Logger.LogLevel.Error, "Server", "OnNewConnection: {0}", se.Message);
                ((Socket)async.AsyncState).BeginAccept(new AsyncCallback(OnNewConnection), async.AsyncState);
            }
        }