Beispiel #1
0
        public override void Draw()
        {
            MouseOverIndex = -1;
            Color outerBorderColor = Skin.OuterBorderColor;
            Color innerBorderColor = Skin.InnerBorderColor;
            Color innerButtonColor = Skin.WhiteBackgroundColor;
            Color textColor        = Skin.TextColor;

            Primitives.FillRectangle(Rectangle, innerBorderColor);
            Primitives.DrawRectangle(Rectangle, outerBorderColor, Skin.OuterBorderThickness);
            Primitives.DrawAndFillRectangle(InnerRectangleWithBorder, innerButtonColor, outerBorderColor, Skin.OuterBorderThickness);
            //  Primitives.DrawMultiLineText(txt + (Root.SecondsSinceStartInt % 2 == 0 ? "|" : ""), new Rectangle(InnerRectangle.X + 8, InnerRectangle.Y + 3, InnerRectangle.Width - 10, InnerRectangle.Height - 4), textColor, Skin.Font, Primitives.TextAlignment.TopLeft);
            for (int i = _topOfList; i < Items.Count; i++)
            {
                Rectangle rectItem = new Rectangle(InnerRectangle.X + 1, InnerRectangle.Y + Skin.ListItemHeight * (i - _topOfList) + 1, InnerRectangle.Width - 2, Skin.ListItemHeight);
                if (Root.IsMouseOver(rectItem))
                {
                    MouseOverIndex = i;
                }

                if (_selectedIndex == i)
                {
                    Primitives.FillRectangle(rectItem, Skin.ItemSelectedBackgroundColor);
                }
                else if (MouseOverIndex == i)
                {
                    Primitives.FillRectangle(rectItem, Skin.ItemMouseOverBackgroundColor);
                }
                Primitives.DrawSingleLineText(Items[i].ToString(), new Vector2(InnerRectangle.X + 5, InnerRectangle.Y + 2 + Skin.ListItemHeight * (i - _topOfList)), Skin.TextColor, Skin.Font);
                Primitives.DrawLine(new Vector2(InnerRectangle.X, InnerRectangle.Y + Skin.ListItemHeight * (i - _topOfList + 1)),
                                    new Vector2(InnerRectangle.Right, InnerRectangle.Y + Skin.ListItemHeight * (i - _topOfList + 1)),
                                    outerBorderColor, Skin.OuterBorderThickness);
            }
        }
Beispiel #2
0
        public void Draw()
        {
            Rectangle rect = new Rectangle(0, (int)Y, Root.ScreenWidth, TOAST_HEIGHT);

            Primitives.FillRectangle(rect, Color.FromNonPremultiplied(170, 170, 170, (int)(AlphaMax * Alpha)));
            int text_x = rect.X + 7;

            if (Icon != GUIIcon.None)
            {
                int iconheight = TOAST_HEIGHT - 6;
                Primitives.DrawImage(Library.GetTexture2DFromGUIIcon(Icon), new Rectangle(text_x, rect.Y + 2, iconheight, iconheight), Color.FromNonPremultiplied(255, 255, 255, (int)(AlphaMax * Alpha)));
                text_x += iconheight + 7;
            }
            Primitives.DrawSingleLineText(Text, new Vector2(text_x, rect.Y + 6), Color.FromNonPremultiplied(ForeColor.R, ForeColor.G, ForeColor.B, (int)(Alpha * AlphaMax)));
        }
Beispiel #3
0
        public override void Draw(SpriteBatch sb, Game game, float elapsedSeconds)
        {
            Rectangle rectBox   = new Rectangle(TopLeftX, TopLeftY, Width, Height);
            Rectangle rectTitle = new Rectangle(TopLeftX, TopLeftY, Width, 28);

            Primitives.DrawAndFillRectangle(rectBox, Skin.DialogBackgroundColor, Skin.OuterBorderColor, Skin.OuterBorderThickness);
            Primitives.DrawAndFillRectangle(rectTitle, Skin.InnerBorderColor, Skin.OuterBorderColor, Skin.OuterBorderThickness);
            Primitives.DrawSingleLineText(Caption, new Vector2(TopLeftX + 5, TopLeftY + 3), Skin.TextColor, Skin.Font);
            if (Icon != GUIIcon.None)
            {
                sb.Draw(Library.GetTexture2DFromGUIIcon(Icon), new Rectangle(rectBox.X + 5, rectBox.Y + 60, 45, 45), Color.White);
            }
            Primitives.DrawMultiLineText(Text, new Rectangle(rectBox.X + 55, rectBox.Y + 50, rectBox.Width - 65, rectBox.Height - 40), Skin.TextColor, Skin.Font, Primitives.TextAlignment.Top);
            foreach (Button b in Buttons)
            {
                b.Draw();
            }
            base.Draw(sb, game, elapsedSeconds);
        }