Beispiel #1
0
        public override bool OnLeftHandDown()
        {
            var gameObject = default(GameObject);
            var dist       = 0f;

            if (Targeting.GetTarget(100f, out gameObject, out dist))
            {
                ErrorMessage.AddMessage("Hit Object: " + gameObject.name);

                var connectable = gameObject.GetComponentInParent <Connectable>();
                if (connectable != null)
                {
                    IsConnecting = true;
                    Connecting   = connectable;

                    Connecting.OnConnectStart();

                    ErrorMessage.AddMessage("Connecting: " + Connecting.transform.name);
                }
            }
            else
            {
                ErrorMessage.AddMessage("Did not hit Object!");
            }

            return(base.OnLeftHandDown());
        }
Beispiel #2
0
        public override bool OnLeftHandUp()
        {
            var gameObject = default(GameObject);
            var dist       = 0f;

            if (Targeting.GetTarget(100f, out gameObject, out dist))
            {
                var connectable = gameObject.GetComponentInParent <Connectable>();
                if (connectable != null && IsConnecting)
                {
                    Connecting.OnConnectEnd(connectable);
                    ConnectablesController.Connected.Add(Connecting.Identifier.Id, Connecting);

                    ErrorMessage.AddMessage("Connected: " + Connecting.transform.name + " to: " + connectable.transform.name);

                    return(base.OnLeftHandUp());
                }
            }

            if (ConnectablesController.Connected.ContainsKey(Connecting.Identifier.Id))
            {
                ConnectablesController.Connected.Remove(Connecting.Identifier.Id);
            }

            Connecting.ConnectedTo = null;
            Connecting             = null;
            IsConnecting           = false;

            return(base.OnLeftHandUp());
        }
Beispiel #3
0
        public virtual void OnConnectEnd(Connectable connectedTo = null)
        {
            IsBeingConnected = false;

            //line.SetPositions(new Vector3[]
            //{
            //    Vector3.zero,
            ///    Vector3.zero
            //});

            if (connectedTo != null)
            {
                ConnectedTo = connectedTo;
                //line.SetPositions(new Vector3[]
                //{
                //    transform.position,
                //    ConnectedTo.transform.position
                //});
            }
        }