Automatically levels skills.
Beispiel #1
0
        private static void OnGameLoad(EventArgs args)
        {
            _loaded   = (Bot.Level == 1) ? Environment.TickCount:Environment.TickCount - 140000;
            _stepTime = Environment.TickCount;
            var map = Utility.Map.GetMap();

            if (map.Type == Utility.Map.MapType.SummonersRift)
            {
                //Initialize
                var condition = Bot.Team == GameObjectTeam.Order;
                _chosen    = condition ? Blue : Purple;
                _safe      = condition ? Purple : Blue;
                BotLanePos = condition ? new Vector2(11376, 1062).To3D() : new Vector2(13496, 4218).To3D();
                TopLanePos = condition ? new Vector2(1302, 10249).To3D() : new Vector2(4849, 13535).To3D();

                //Randomize:
                _chosen   += Rand.Next(-100, 100);
                _safe     += Rand.Next(-100, 100);
                TopLanePos = TopLanePos.Randomize(-150, 150);
                BotLanePos = BotLanePos.Randomize(-150, 150);
            }
            else
            {
                _byPassLoadedCheck = true;
                var condition = Bot.Team == GameObjectTeam.Order;
                _chosen = condition ? Blue : Purple;
                _safe   = condition ? Purple : Blue;

                //Randomize:
                _chosen += Rand.Next(-100, 100);
                _safe   += Rand.Next(-100, 100);
            }
            var _autoLevel = new AutoSharpporting.AutoLevel(AutoSharpporting.AutoLevel.GetSequenceFromDb());

            _autoLevel.Enable();
            MetaHandler.LoadObjects();
        }
Beispiel #2
0
        private static void OnGameLoad(EventArgs args)
        {
            _loaded = (Bot.Level == 1) ? Environment.TickCount:Environment.TickCount - 140000;
            _stepTime = Environment.TickCount;
            var map = Utility.Map.GetMap();
            if (map.Type == Utility.Map.MapType.SummonersRift)
            {
                //Initialize
                var condition = Bot.Team == GameObjectTeam.Order;
                _chosen = condition ? Blue : Purple;
                _safe = condition ? Purple : Blue;
                BotLanePos = condition ? new Vector2(11376, 1062).To3D() : new Vector2(13496, 4218).To3D();
                TopLanePos = condition ? new Vector2(1302, 10249).To3D() : new Vector2(4849, 13535).To3D();

                //Randomize:
                _chosen += Rand.Next(-100, 100);
                _safe += Rand.Next(-100, 100);
                TopLanePos = TopLanePos.Randomize(-150, 150);
                BotLanePos = BotLanePos.Randomize(-150, 150);
            }
            else
            {
                _byPassLoadedCheck = true;
                var condition = Bot.Team == GameObjectTeam.Order;
                _chosen = condition ? Blue : Purple;
                _safe = condition ? Purple : Blue;

                //Randomize:
                _chosen += Rand.Next(-100, 100);
                _safe += Rand.Next(-100, 100);
            }
            var _autoLevel = new AutoSharpporting.AutoLevel(AutoSharpporting.AutoLevel.GetSequenceFromDb());
            _autoLevel.Enable();
            MetaHandler.LoadObjects();
        }