Beispiel #1
0
        public bool Remove(int index)
        {
            if (myBuild.Count > 1 && index == 1)
            {
                return(false);
            }
            BuildElement th = myBuild.First(ele => ele.position == index);

            myBuild.Remove(th);
            th.Remove(menu);
            foreach (BuildElement el in myBuild.OrderBy(b => b.position).Where(b => b.position > index))
            {
                el.position--;


                List <LoLItem> c = new List <LoLItem>();
                BrutalItemInfo.InventorySimulator(myBuild, c, el.position - 1);
                el.cost = BrutalItemInfo.InventorySimulator(new List <BuildElement> {
                    el
                }, c);
                el.freeSlots = 7 - c.Count;
                el.updateText();
            }


            SaveBuild();
            return(true);
        }
Beispiel #2
0
        public void MoveDown(int index)
        {
            if (index == myBuild.Count || index == 2)
            {
                return;
            }
            BuildElement th = myBuild.First(ele => ele.position == index);
            BuildElement dn = myBuild.First(ele => ele.position == index + 1);

            th.position++;
            dn.position--;

            SaveBuild();
        }
Beispiel #3
0
        public void MoveUp(int index)
        {
            if (index <= 2)
            {
                return;
            }
            BuildElement th = myBuild.First(ele => ele.position == index);
            BuildElement up = myBuild.First(ele => ele.position == index - 1);

            th.position--;
            up.position++;

            foreach (BuildElement el in myBuild.OrderBy(b => b.position))
            {
                List <LoLItem> c = new List <LoLItem>();
                BrutalItemInfo.InventorySimulator(myBuild, c, el.position - 1);
                el.cost = BrutalItemInfo.InventorySimulator(new List <BuildElement> {
                    el
                }, c);
                el.freeSlots = 7 - c.Count;
                el.updateText();
            }
            SaveBuild();
        }
Beispiel #4
0
        private void AddElement(LoLItem it, ShopActionType ty)
        {
            if (ty != ShopActionType.Buy || ty != ShopActionType.Sell)
            {
                int hp = myBuild.Count(e => e.action == ShopActionType.StartHpPot) -
                         myBuild.Count(e => e.action == ShopActionType.StopHpPot);
                if (ty == ShopActionType.StartHpPot && hp != 0)
                {
                    return;
                }
                if (ty == ShopActionType.StopHpPot && hp == 0)
                {
                    return;
                }
            }

            BuildElement b = new BuildElement(this, menu, it, myBuild.Any() ? myBuild.Max(a => a.position) + 1 : 1, ty);

            List <LoLItem> c = new List <LoLItem>();

            BrutalItemInfo.InventorySimulator(myBuild, c);
            b.cost = BrutalItemInfo.InventorySimulator(new List <BuildElement> {
                b
            }, c);
            b.freeSlots = 7 - c.Count;
            b.updateText();
            if (b.freeSlots == -1)
            {
                Chat.Print("Couldn't add " + it + ", inventory is full.");
                b.Remove(menu);
            }
            else
            {
                myBuild.Add(b);
            }
        }
Beispiel #5
0
        private void AddElement(IItem it, ShopActionType ty)
        {
            if (ty != ShopActionType.Buy || ty != ShopActionType.Sell)
            {
                var hp = myBuild.Count(e => e.action == ShopActionType.StartHpPot) -
                         myBuild.Count(e => e.action == ShopActionType.StopHpPot);
                if (ty == ShopActionType.StartHpPot && hp != 0)
                {
                    return;
                }
                if (ty == ShopActionType.StopHpPot && hp == 0)
                {
                    return;
                }
            }

            var b = new BuildElement(this, menu, it, myBuild.Any() ? myBuild.Max(a => a.position) + 1 : 1, ty);

            var c = new List <IItem>();

            BrutalItemInfo.InventorySimulator(myBuild, c);
            b.cost = BrutalItemInfo.InventorySimulator(new List <BuildElement> {
                b
            }, c);
            b.freeSlots = 7 - c.Count;
            b.updateText();
            if (b.freeSlots == -1)
            {
                Chat.Print("Eklenemedi " + it + ", envanter dolu.");
                b.Remove(menu);
            }
            else
            {
                myBuild.Add(b);
            }
        }
Beispiel #6
0
        private void Shopping()
        {
            List <LoLItem> myit = BrutalItemInfo.MyItems();

            if (!first && (!enabled.CurrentValue || !ObjectManager.Player.IsInShopRange() || !buildElements.Any()))
            {
                first = true;
                Core.DelayAction(Shopping, 300);
                return;
            }

            ShopGlobals.GoldForNextItem = 9999999;
            int currentPos = BrutalItemInfo.GetNum(buildElements);

            if (currentPos == -1)
            {
                ShopGlobals.Next = "Inventories mismatch, won't buy any items";
            }
            if (currentPos == 0)
            {
                if (!myit.Any())
                {
                    Shop.BuyItem(buildElements.First(el => el.position == 1).item.id);
                    Core.DelayAction(Shopping, 800);
                    return;
                }
            }
            if (currentPos + 2 > buildElements.Count)
            {
                Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                return;
            }

            if (buildElements.First(b => b.position == currentPos + 2).action != ShopActionType.Buy)
            {
                foreach (
                    BuildElement buildElement in
                    buildElements.Where(b => b.position > currentPos + 1).OrderBy(b => b.position).ToList())
                {
                    if (buildElement.action == ShopActionType.Buy || buildElement.action == ShopActionType.Sell)
                    {
                        break;
                    }

                    currentPos++;
                    if (currentPos + 2 > buildElements.Count)
                    {
                        Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                        return;
                    }
                }
            }


            if (currentPos < buildElements.Count - 1)
            {
                BuildElement b = buildElements.First(el => el.position == currentPos + 2);
                if (b.action == ShopActionType.Sell)
                {
                    int slot = BrutalItemInfo.GetItemSlot(buildElements.First(el => el.position == currentPos + 2).item.id);
                    if (slot != -1)
                    {
                        Shop.SellItem(slot);
                    }
                    else
                    {
                        b = buildElements.First(el => el.position == currentPos + 3);
                    }
                }

                if (b.action == ShopActionType.Buy)
                {
                    ShopGlobals.Next            = b.item.name;
                    ShopGlobals.GoldForNextItem = BrutalItemInfo.BuyItemSim(myit, b.item);
                    Shop.BuyItem(b.item.id);
                }
            }


            Core.DelayAction(() =>
            {
                if (currentPos == -1)
                {
                    return;
                }
                List <BuildElement> cur = buildElements.Where(b => b.position < currentPos + 2).ToList();

                int hp = cur.Count(e => e.action == ShopActionType.StartHpPot) -
                         cur.Count(e => e.action == ShopActionType.StopHpPot);
                if (hp > 0 && !AutoWalker.p.InventoryItems.Any(it => it.Id.IsHealthlyConsumable()))
                {
                    Shop.BuyItem(ItemId.Health_Potion);
                }
                else if (hp <= 0)
                {
                    int slot = BrutalItemInfo.GetHealtlyConsumableSlot();
                    if (slot != -1)
                    {
                        Shop.SellItem(slot);
                    }
                }
            }
                             , 150);

            Core.DelayAction(Shopping, RandGen.r.Next(600, 1000));
        }
Beispiel #7
0
        private void AddElement(LoLItem it, ShopActionType ty)
        {
            if (ty != ShopActionType.Buy || ty != ShopActionType.Sell)
            {
                int hp = myBuild.Count(e => e.action == ShopActionType.StartHpPot) -
                         myBuild.Count(e => e.action == ShopActionType.StopHpPot);
                if (ty == ShopActionType.StartHpPot && hp != 0) return;
                if (ty == ShopActionType.StopHpPot && hp == 0) return;
            }

            BuildElement b = new BuildElement(this, menu, it, myBuild.Any() ? myBuild.Max(a => a.position) + 1 : 1, ty);

            List<LoLItem> c = new List<LoLItem>();
            BrutalItemInfo.InventorySimulator(myBuild, c);
            b.cost = BrutalItemInfo.InventorySimulator(new List<BuildElement> { b }, c);
            b.freeSlots = 7 - c.Count;
            b.updateText();
            if (b.freeSlots == -1)
            {
                Chat.Print("Couldn't add " + it + ", inventory is full.");
                b.Remove(menu);
            }
            else
                myBuild.Add(b);
        }