public static void SendServer_SaveConfirmation(ServerDetails server) { PacketsProcessor sendBuffer = new PacketsProcessor((int)GameSendPackets.SaveConfirmation); sendBuffer.FinishPacking(); SendPacket(sendBuffer, server.socket); }
public static bool SendServer_RegisterPlayer(ServerDetails server, string loginName, string loginToken, ref Player player, ref Bank playerBank) { PacketsProcessor sendBuffer = new PacketsProcessor((int)GameSendPackets.RegisterNewPlayer); sendBuffer.WriteString(loginToken); sendBuffer.WriteString(loginName); sendBuffer.BufferPlayer(ref player); sendBuffer.BufferPlayerBank(ref playerBank); sendBuffer.FinishPacking(); //Testing packet //byte[] temp = sendBuffer.GetSendBytes(); //AccountsManager.SavePacket("davemax", ref temp); return SendPacket(sendBuffer, server.socket); }