Beispiel #1
0
        public void OnEnable(xCoreGames core, PluginContext context)
        {
            Core    = core;
            Context = context;
            var instance = new AccountManager(this);

            Context.PluginManager.LoadCommands(instance);
            Context.PluginManager.LoadCommands(this);
            AccManager = instance;
            Log.Info("[Cristalix] BanManager enabled");

            Database = new Database(this);
            Database.Open();
            Log.Info("[Cristalix] The database is running");

            Lang = new LangManager(this);
            Lang.addLang("eng", new Lang("eng", Config.GetProperty("PluginDirectory", "Plugins") + "\\lang\\AuthME\\eng.ini"));
            //Lang.addLang("por", new Lang("por", Config.GetProperty ("PluginDirectory", "Plugins") + "\\lang\\AuthME\\por.ini"));
            Lang.addLang("rus", new Lang("rus", Config.GetProperty("PluginDirectory", "Plugins") + "\\lang\\AuthME\\rus.ini"));
            Log.Info("[Cristalix] LangManager enabled");
            //DynManager = new DynamicManager(core);
            Log.Info("[Cristalix] DynamicManager enabled");
            Log.Info("[Cristalix] AuthME enabled");
        }
Beispiel #2
0
        protected /*override*/ void OnEnable()
        {
            //Context.Server.UserManager = new UserManager<MiNET.Security.User>(new DefaultUserStore());
            //Please do not use the default level

            /*if(_notdefaultlevel = Context.LevelManager.Levels.Count != 0)
             *          {
             *  foreach (var level in Context.LevelManager.Levels){
             *      level.BlockBreak += OnBreak;
             *      level.BlockPlace += OnPlace;
             *  }
             * }*/
            //BanManager = new BanManager ();
            //Context.Server.PlayerFactory = new PlayerFactoryAuthME();

            var server = Context.Server;

            server.LevelManager.LevelCreated += (sender, args) =>
            {
                Level level = args.Level;
                level.BlockBreak += OnBreak;
                level.BlockPlace += OnPlace;
            };
            server.PlayerFactory.PlayerCreated += (sender, args) =>
            {
                Player player = args.Player;
                player.PlayerJoin  += OnPlayerJoin;
                player.PlayerLeave += OnPlayerLeave;
            };
            var instance = new BanManager(this, Context);

            Context.PluginManager.LoadPacketHandlers(instance);
            Context.PluginManager.LoadCommands(instance);
            Database = new Database();
            Database.open();
            LangManager = new LangManager();
            LangManager.addLang("eng", new Lang("eng", MiNET.Utils.Config.GetProperty("PluginDirectory", "plugins") + "/lang/AuthME/eng.ini"));
            //LangManager.addLang("por", new Lang("eng", MiNET.Utils.Config.GetProperty ("PluginDirectory", "plugins") + "\\lang\\AuthME\\por.ini"));
            //LangManager.addLang("rus", new Lang("rus", MiNET.Utils.Config.GetProperty ("PluginDirectory", "plugins") + "\\lang\\AuthME\\rus.ini"));
            Log.Info("AuthME Enable");
        }