Beispiel #1
0
 public PerClientSelectionParticles(IScenePresence presence, SelectionModule mod)
 {
     m_presence = presence;
     m_module   = mod;
     //Hook up to onFrame so that we can send the updates
     m_presence.Scene.EventManager.OnFrame += EventManager_OnFrame;
 }
Beispiel #2
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 public void Close()
 {
     m_presence.Scene.EventManager.OnFrame -= EventManager_OnFrame;
     m_SelectedUUID    = null;
     m_IsSelecting     = false;
     m_module          = null;
     m_EffectColor     = null;
     SendEffectPackets = 0;
     m_presence        = null;
 }
Beispiel #3
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 public void Close()
 {
     m_presence.Scene.EventManager.OnFrame -= EventManager_OnFrame;
     m_SelectedUUID = null;
     m_IsSelecting = false;
     m_module = null;
     m_EffectColor = null;
     SendEffectPackets = 0;
     m_presence = null;
 }
Beispiel #4
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 public PerClientSelectionParticles (IScenePresence presence, SelectionModule mod)
 {
     m_presence = presence;
     m_module = mod;
     //Hook up to onFrame so that we can send the updates
     m_presence.Scene.EventManager.OnFrame += EventManager_OnFrame;
 }