Beispiel #1
0
        public OSDMap PackRegionInfoData(bool secure)
        {
            OSDMap args = new OSDMap();

            args["region_id"] = OSD.FromUUID(RegionID);
            if ((RegionName != null) && !RegionName.Equals(""))
            {
                args["region_name"] = OSD.FromString(RegionName);
            }
            args["region_xloc"]         = OSD.FromString(RegionLocX.ToString());
            args["region_yloc"]         = OSD.FromString(RegionLocY.ToString());
            args["internal_ep_address"] = OSD.FromString(InternalEndPoint.Address.ToString());
            args["internal_ep_port"]    = OSD.FromString(InternalEndPoint.Port.ToString());
            if (RegionType != String.Empty)
            {
                args["region_type"] = OSD.FromString(RegionType);
            }
            args["password"]      = OSD.FromUUID(Password);
            args["region_size_x"] = OSD.FromInteger(RegionSizeX);
            args["region_size_y"] = OSD.FromInteger(RegionSizeY);
            args["region_size_z"] = OSD.FromInteger(RegionSizeZ);
#if (!ISWIN)
            OSDArray ports = new OSDArray(UDPPorts.ConvertAll <OSD>(delegate(int a) { return(a); }));
#else
            OSDArray ports = new OSDArray(UDPPorts.ConvertAll <OSD>(a => a));
#endif
            args["UDPPorts"]       = ports;
            args["InfiniteRegion"] = OSD.FromBoolean(InfiniteRegion);
            if (secure)
            {
                args["disabled"]        = OSD.FromBoolean(Disabled);
                args["scope_id"]        = OSD.FromUUID(ScopeID);
                args["object_capacity"] = OSD.FromInteger(m_objectCapacity);
                args["region_type"]     = OSD.FromString(RegionType);
                args["see_into_this_sim_from_neighbor"]  = OSD.FromBoolean(SeeIntoThisSimFromNeighbor);
                args["trust_binaries_from_foreign_sims"] = OSD.FromBoolean(TrustBinariesFromForeignSims);
                args["allow_script_crossing"]            = OSD.FromBoolean(AllowScriptCrossing);
                args["allow_physical_prims"]             = OSD.FromBoolean(AllowPhysicalPrims);
                args["number_startup"] = OSD.FromInteger(NumberStartup);
                args["startupType"]    = OSD.FromInteger((int)Startup);
                args["RegionSettings"] = RegionSettings.ToOSD();
            }
            return(args);
        }
 public void StoreRegionSettings(RegionSettings rs)
 {
     QueryFilter filter = new QueryFilter();
     filter.andFilters["regionUUID"] = rs.RegionUUID;
     //Delete the original
     GD.Delete (m_regionSettingsRealm, filter);
     //Now replace with the new
     GD.Insert (m_regionSettingsRealm, new object[] {
         rs.RegionUUID,
         rs.BlockTerraform ? 1 : 0,
         rs.BlockFly ? 1 : 0,
         rs.AllowDamage ? 1 : 0,
         rs.RestrictPushing ? 1 : 0,
         rs.AllowLandResell ? 1 : 0,
         rs.AllowLandJoinDivide ? 1 : 0,
         rs.BlockShowInSearch ? 1 : 0,
         rs.AgentLimit, rs.ObjectBonus,
         rs.Maturity,
         rs.DisableScripts ? 1 : 0,
         rs.DisableCollisions ? 1 : 0,
         rs.DisablePhysics ? 1 : 0,
         rs.TerrainTexture1,
         rs.TerrainTexture2,
         rs.TerrainTexture3,
         rs.TerrainTexture4,
         rs.Elevation1NW,
         rs.Elevation2NW,
         rs.Elevation1NE,
         rs.Elevation2NE,
         rs.Elevation1SE,
         rs.Elevation2SE,
         rs.Elevation1SW,
         rs.Elevation2SW,
         rs.WaterHeight,
         rs.TerrainRaiseLimit,
         rs.TerrainLowerLimit,
         rs.UseEstateSun ? 1 : 0,
         rs.FixedSun ? 1 : 0,
         rs.SunPosition,
         rs.Covenant,
         rs.Sandbox ? 1 : 0,
         rs.SunVector.X,
         rs.SunVector.Y,
         rs.SunVector.Z,
         (rs.LoadedCreationID ?? ""),
         rs.LoadedCreationDateTime,
         rs.TerrainMapImageID,
         rs.TerrainImageID,
         rs.MinimumAge,
         rs.CovenantLastUpdated,
         OSDParser.SerializeJsonString(rs.Generic),
         Util.ToUnixTime(rs.TerrainMapLastRegenerated)
     });
 }
        public RegionSettings LoadRegionSettings(UUID regionUUID)
        {
            RegionSettings settings = new RegionSettings ();

            Dictionary<string, List<string>> query = GD.QueryNames (new[] { "regionUUID" }, new object[] { regionUUID }, m_regionSettingsRealm, "*");
            if (query.Count == 0)
            {
                settings.RegionUUID = regionUUID;
                StoreRegionSettings (settings);
            }
            else
            {
                for (int i = 0; i < query.ElementAt (0).Value.Count; i++)
                {
                    settings.RegionUUID = UUID.Parse (query["regionUUID"][i]);
                    settings.BlockTerraform = int.Parse (query["block_terraform"][i]) == 1;
                    settings.BlockFly = int.Parse (query["block_fly"][i]) == 1;
                    settings.AllowDamage = int.Parse (query["allow_damage"][i]) == 1;
                    settings.RestrictPushing = int.Parse (query["restrict_pushing"][i]) == 1;
                    settings.AllowLandResell = int.Parse (query["allow_land_resell"][i]) == 1;
                    settings.AllowLandJoinDivide = int.Parse (query["allow_land_join_divide"][i]) == 1;
                    settings.BlockShowInSearch = int.Parse (query["block_show_in_search"][i]) == 1;
                    settings.AgentLimit = int.Parse (query["agent_limit"][i]);
                    settings.ObjectBonus = double.Parse (query["object_bonus"][i]);
                    settings.Maturity = int.Parse (query["maturity"][i]);
                    settings.DisableScripts = int.Parse (query["disable_scripts"][i]) == 1;
                    settings.DisableCollisions = int.Parse (query["disable_collisions"][i]) == 1;
                    settings.DisablePhysics = int.Parse (query["disable_physics"][i]) == 1;
                    settings.TerrainTexture1 = UUID.Parse (query["terrain_texture_1"][i]);
                    settings.TerrainTexture2 = UUID.Parse (query["terrain_texture_2"][i]);
                    settings.TerrainTexture3 = UUID.Parse (query["terrain_texture_3"][i]);
                    settings.TerrainTexture4 = UUID.Parse (query["terrain_texture_4"][i]);
                    settings.Elevation1NW = double.Parse (query["elevation_1_nw"][i]);
                    settings.Elevation2NW = double.Parse (query["elevation_2_nw"][i]);
                    settings.Elevation1NE = double.Parse (query["elevation_1_ne"][i]);
                    settings.Elevation2NE = double.Parse (query["elevation_2_ne"][i]);
                    settings.Elevation1SE = double.Parse (query["elevation_1_se"][i]);
                    settings.Elevation2SE = double.Parse (query["elevation_2_se"][i]);
                    settings.Elevation1SW = double.Parse (query["elevation_1_sw"][i]);
                    settings.Elevation2SW = double.Parse (query["elevation_2_sw"][i]);
                    settings.WaterHeight = double.Parse (query["water_height"][i]);
                    settings.TerrainRaiseLimit = double.Parse (query["terrain_raise_limit"][i]);
                    settings.TerrainLowerLimit = double.Parse (query["terrain_lower_limit"][i]);
                    settings.UseEstateSun = int.Parse (query["use_estate_sun"][i]) == 1;
                    settings.FixedSun = int.Parse (query["fixed_sun"][i]) == 1;
                    settings.SunPosition = double.Parse (query["sun_position"][i]);
                    settings.Covenant = UUID.Parse (query["covenant"][i]);
                    if(query.ContainsKey("Sandbox"))
                        if(query["Sandbox"][i] != null)
                            settings.Sandbox = int.Parse (query["Sandbox"][i]) == 1;
                    settings.SunVector = new Vector3 (float.Parse (query["sunvectorx"][i]),
                        float.Parse (query["sunvectory"][i]),
                        float.Parse (query["sunvectorz"][i]));
                    settings.LoadedCreationID = query["loaded_creation_id"][i];
                    settings.LoadedCreationDateTime = int.Parse (query["loaded_creation_datetime"][i]);
                    settings.TerrainMapImageID = UUID.Parse (query["map_tile_ID"][i]);
                    settings.TerrainImageID = UUID.Parse (query["terrain_tile_ID"][i]);
                    if (query["minimum_age"][i] != null)
                        settings.MinimumAge = int.Parse (query["minimum_age"][i]);
                    if(query["covenantlastupdated"][i] != null)
                        settings.CovenantLastUpdated = int.Parse (query["covenantlastupdated"][i]);
                    if (query.ContainsKey ("generic") && query["generic"].Count > i && query["generic"][i] != null)
                    {
                        OSD o = OSDParser.DeserializeJson (query["generic"][i]);
                        if (o.Type == OSDType.Map)
                            settings.Generic = (OSDMap)o;
                    }
                    if (query["terrainmaplastregenerated"][i] != null)
                        settings.TerrainMapLastRegenerated = Util.ToDateTime(int.Parse(query["terrainmaplastregenerated"][i]));
                }
            }
            settings.OnSave += StoreRegionSettings;
            return settings;
        }
Beispiel #4
0
        public void UnpackRegionInfoData(OSDMap args)
        {
            if (args.ContainsKey("region_id"))
                RegionID = args["region_id"].AsUUID();
            if (args.ContainsKey("region_name"))
                RegionName = args["region_name"].AsString();
            if (args.ContainsKey("http_port"))
                UInt32.TryParse(args["http_port"].AsString(), out m_httpPort);
            if (args.ContainsKey("region_xloc"))
            {
                int locx;
                Int32.TryParse(args["region_xloc"].AsString(), out locx);
                RegionLocX = locx;
            }
            if (args.ContainsKey("region_yloc"))
            {
                int locy;
                Int32.TryParse(args["region_yloc"].AsString(), out locy);
                RegionLocY = locy;
            }
            IPAddress ip_addr = null;
            if (args.ContainsKey("internal_ep_address"))
            {
                IPAddress.TryParse(args["internal_ep_address"].AsString(), out ip_addr);
            }
            int port = 0;
            if (args.ContainsKey("internal_ep_port"))
            {
                Int32.TryParse(args["internal_ep_port"].AsString(), out port);
            }
            InternalEndPoint = new IPEndPoint(ip_addr, port);
            if (args.ContainsKey("region_type"))
                m_regionType = args["region_type"].AsString();
            if (args.ContainsKey("password"))
                Password = args["password"].AsUUID();

            if (args.ContainsKey("disabled"))
                Disabled = args["disabled"].AsBoolean();
            if (args.ContainsKey("scope_id"))
                ScopeID = args["scope_id"].AsUUID();
            if (args.ContainsKey("all_scope_ids"))
                AllScopeIDs = ((OSDArray)args["all_scope_ids"]).ConvertAll<UUID>(o => o);

            if (args.ContainsKey("region_size_x"))
                RegionSizeX = args["region_size_x"].AsInteger();
            if (args.ContainsKey("region_size_y"))
                RegionSizeY = args["region_size_y"].AsInteger();
            if (args.ContainsKey("region_size_z"))
                RegionSizeZ = args["region_size_z"].AsInteger();

            if (args.ContainsKey("object_capacity"))
                m_objectCapacity = args["object_capacity"].AsInteger();
            if (args.ContainsKey("region_type"))
                RegionType = args["region_type"].AsString();
            if (args.ContainsKey("see_into_this_sim_from_neighbor"))
                SeeIntoThisSimFromNeighbor = args["see_into_this_sim_from_neighbor"].AsBoolean();
            if (args.ContainsKey("trust_binaries_from_foreign_sims"))
                TrustBinariesFromForeignSims = args["trust_binaries_from_foreign_sims"].AsBoolean();
            if (args.ContainsKey("allow_script_crossing"))
                AllowScriptCrossing = args["allow_script_crossing"].AsBoolean();
            if (args.ContainsKey("allow_physical_prims"))
                AllowPhysicalPrims = args["allow_physical_prims"].AsBoolean();
            if (args.ContainsKey ("startupType"))
                Startup = (StartupType)args["startupType"].AsInteger();
            if(args.ContainsKey("InfiniteRegion"))
                InfiniteRegion = args["InfiniteRegion"].AsBoolean();
            if (args.ContainsKey("RegionSettings"))
            {
                RegionSettings = new RegionSettings();
                RegionSettings.FromOSD((OSDMap)args["RegionSettings"]);
            }
            if (args.ContainsKey ("UDPPorts"))
            {
                OSDArray ports = (OSDArray)args["UDPPorts"];
                foreach (OSD p in ports)
                    m_UDPPorts.Add (p.AsInteger ());
            }
            if (!m_UDPPorts.Contains (InternalEndPoint.Port))
                m_UDPPorts.Add (InternalEndPoint.Port);
        }
Beispiel #5
0
        public void UnpackRegionInfoData(OSDMap args)
        {
            if (args.ContainsKey("region_id"))
            {
                RegionID = args["region_id"].AsUUID();
            }
            if (args.ContainsKey("region_name"))
            {
                RegionName = args["region_name"].AsString();
            }
            if (args.ContainsKey("http_port"))
            {
                UInt32.TryParse(args["http_port"].AsString(), out m_httpPort);
            }
            if (args.ContainsKey("region_xloc"))
            {
                int locx;
                Int32.TryParse(args["region_xloc"].AsString(), out locx);
                RegionLocX = locx;
            }
            if (args.ContainsKey("region_yloc"))
            {
                int locy;
                Int32.TryParse(args["region_yloc"].AsString(), out locy);
                RegionLocY = locy;
            }
            IPAddress ip_addr = null;

            if (args.ContainsKey("internal_ep_address"))
            {
                IPAddress.TryParse(args["internal_ep_address"].AsString(), out ip_addr);
            }
            int port = 0;

            if (args.ContainsKey("internal_ep_port"))
            {
                Int32.TryParse(args["internal_ep_port"].AsString(), out port);
            }
            InternalEndPoint = new IPEndPoint(ip_addr, port);
            if (args.ContainsKey("region_type"))
            {
                m_regionType = args["region_type"].AsString();
            }
            if (args.ContainsKey("password"))
            {
                Password = args["password"].AsUUID();
            }

            if (args.ContainsKey("disabled"))
            {
                Disabled = args["disabled"].AsBoolean();
            }
            if (args.ContainsKey("scope_id"))
            {
                ScopeID = args["scope_id"].AsUUID();
            }

            if (args.ContainsKey("region_size_x"))
            {
                RegionSizeX = args["region_size_x"].AsInteger();
            }
            if (args.ContainsKey("region_size_y"))
            {
                RegionSizeY = args["region_size_y"].AsInteger();
            }
            if (args.ContainsKey("region_size_z"))
            {
                RegionSizeZ = args["region_size_z"].AsInteger();
            }

            if (args.ContainsKey("object_capacity"))
            {
                m_objectCapacity = args["object_capacity"].AsInteger();
            }
            if (args.ContainsKey("region_type"))
            {
                RegionType = args["region_type"].AsString();
            }
            if (args.ContainsKey("see_into_this_sim_from_neighbor"))
            {
                SeeIntoThisSimFromNeighbor = args["see_into_this_sim_from_neighbor"].AsBoolean();
            }
            if (args.ContainsKey("trust_binaries_from_foreign_sims"))
            {
                TrustBinariesFromForeignSims = args["trust_binaries_from_foreign_sims"].AsBoolean();
            }
            if (args.ContainsKey("allow_script_crossing"))
            {
                AllowScriptCrossing = args["allow_script_crossing"].AsBoolean();
            }
            if (args.ContainsKey("allow_physical_prims"))
            {
                AllowPhysicalPrims = args["allow_physical_prims"].AsBoolean();
            }
            if (args.ContainsKey("number_startup"))
            {
                NumberStartup = args["number_startup"].AsInteger();
            }
            if (args.ContainsKey("startupType"))
            {
                Startup = (StartupType)args["startupType"].AsInteger();
            }
            if (args.ContainsKey("InfiniteRegion"))
            {
                InfiniteRegion = args["InfiniteRegion"].AsBoolean();
            }
            if (args.ContainsKey("RegionSettings"))
            {
                RegionSettings = new RegionSettings();
                RegionSettings.FromOSD((OSDMap)args["RegionSettings"]);
            }
            if (args.ContainsKey("UDPPorts"))
            {
                OSDArray ports = (OSDArray)args["UDPPorts"];
                foreach (OSD p in ports)
                {
                    m_UDPPorts.Add(p.AsInteger());
                }
            }
            if (!m_UDPPorts.Contains(InternalEndPoint.Port))
            {
                m_UDPPorts.Add(InternalEndPoint.Port);
            }
        }
        /// <summary>
        ///   Builds the region settings from a datarecod.
        /// </summary>
        /// <param name = "row">datarecord with regionsettings.</param>
        /// <returns></returns>
        private static RegionSettings BuildRegionSettings(IDataRecord row)
        {
            //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
            RegionSettings newSettings = new RegionSettings
                                             {
                                                 RegionUUID = new UUID((Guid) row["regionUUID"]),
                                                 BlockTerraform = Convert.ToBoolean(row["block_terraform"]),
                                                 AllowDamage = Convert.ToBoolean(row["allow_damage"]),
                                                 BlockFly = Convert.ToBoolean(row["block_fly"]),
                                                 RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]),
                                                 AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]),
                                                 AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]),
                                                 BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]),
                                                 AgentLimit = Convert.ToInt32(row["agent_limit"]),
                                                 ObjectBonus = Convert.ToDouble(row["object_bonus"]),
                                                 Maturity = Convert.ToInt32(row["maturity"]),
                                                 DisableScripts = Convert.ToBoolean(row["disable_scripts"]),
                                                 DisableCollisions = Convert.ToBoolean(row["disable_collisions"]),
                                                 DisablePhysics = Convert.ToBoolean(row["disable_physics"]),
                                                 TerrainTexture1 = new UUID((Guid) row["terrain_texture_1"]),
                                                 TerrainTexture2 = new UUID((Guid) row["terrain_texture_2"]),
                                                 TerrainTexture3 = new UUID((Guid) row["terrain_texture_3"]),
                                                 TerrainTexture4 = new UUID((Guid) row["terrain_texture_4"]),
                                                 Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]),
                                                 Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]),
                                                 Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]),
                                                 Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]),
                                                 Elevation1SE = Convert.ToDouble(row["elevation_1_se"]),
                                                 Elevation2SE = Convert.ToDouble(row["elevation_2_se"]),
                                                 Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]),
                                                 Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]),
                                                 WaterHeight = Convert.ToDouble(row["water_height"]),
                                                 TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]),
                                                 TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]),
                                                 UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]),
                                                 Sandbox = Convert.ToBoolean(row["sandbox"]),
                                                 FixedSun = Convert.ToBoolean(row["fixed_sun"]),
                                                 SunPosition = Convert.ToDouble(row["sun_position"]),
                                                 SunVector = new Vector3(
                                                     Convert.ToSingle(row["sunvectorx"]),
                                                     Convert.ToSingle(row["sunvectory"]),
                                                     Convert.ToSingle(row["sunvectorz"])
                                                     ),
                                                 Covenant = new UUID((Guid) row["covenant"]),
                                                 CovenantLastUpdated = Convert.ToInt32(row["covenantlastupdated"]),
                                                 MinimumAge = Convert.ToInt32(row["minimum_age"]),
                                                 LoadedCreationDateTime =
                                                     Convert.ToInt32(row["loaded_creation_datetime"])
                                             };



            if (row["loaded_creation_id"] is DBNull)
                newSettings.LoadedCreationID = "";
            else
                newSettings.LoadedCreationID = (String) row["loaded_creation_id"];

            OSD o = OSDParser.DeserializeJson((String) row["generic"]);
            if (o.Type == OSDType.Map)
                newSettings.Generic = (OSDMap) o;
            return newSettings;
        }
        private warp_Object CreateTerrain(WarpRenderer renderer, bool textureTerrain)
        {
            ITerrainChannel terrain = m_scene.RequestModuleInterface <ITerrainChannel>();

            int         diff = m_scene.RegionInfo.RegionSizeY / Constants.RegionSize;
            warp_Object obj  =
                new warp_Object((m_scene.RegionInfo.RegionSizeX / diff) * (m_scene.RegionInfo.RegionSizeY / diff),
                                ((m_scene.RegionInfo.RegionSizeX / diff) - 1) * ((m_scene.RegionInfo.RegionSizeY / diff) - 1) *
                                2);

            for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
            {
                for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
                {
                    warp_Vector pos = ConvertVector(x, y, terrain[x, y]);
                    obj.addVertex(new warp_Vertex(pos, (float)x / (m_scene.RegionInfo.RegionSizeX),
                                                  (float)((m_scene.RegionInfo.RegionSizeX) - y) /
                                                  (m_scene.RegionInfo.RegionSizeX)));
                }
            }

            for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
            {
                for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
                {
                    int newX = x / diff;
                    int newY = y / diff;
                    if (newX < Constants.RegionSize - 1 && newY < Constants.RegionSize - 1)
                    {
                        int v = newY * Constants.RegionSize + newX;

                        // Normal
                        Vector3     v1   = new Vector3(newX, newY, (terrain[x, y]) / Constants.TerrainCompression);
                        Vector3     v2   = new Vector3(newX + 1, newY, (terrain[x + 1, y]) / Constants.TerrainCompression);
                        Vector3     v3   = new Vector3(newX, newY + 1, (terrain[x, (y + 1)]) / Constants.TerrainCompression);
                        warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3));
                        norm            = norm.reverse();
                        obj.vertex(v).n = norm;

                        // Triangle 1
                        obj.addTriangle(
                            v,
                            v + 1,
                            v + Constants.RegionSize);

                        // Triangle 2
                        obj.addTriangle(
                            v + Constants.RegionSize + 1,
                            v + Constants.RegionSize,
                            v + 1);
                    }
                }
            }

            renderer.Scene.addObject("Terrain", obj);

            UUID[]  textureIDs   = new UUID[4];
            float[] startHeights = new float[4];
            float[] heightRanges = new float[4];

            RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings;

            textureIDs[0] = regionInfo.TerrainTexture1;
            textureIDs[1] = regionInfo.TerrainTexture2;
            textureIDs[2] = regionInfo.TerrainTexture3;
            textureIDs[3] = regionInfo.TerrainTexture4;

            startHeights[0] = (float)regionInfo.Elevation1SW;
            startHeights[1] = (float)regionInfo.Elevation1NW;
            startHeights[2] = (float)regionInfo.Elevation1SE;
            startHeights[3] = (float)regionInfo.Elevation1NE;

            heightRanges[0] = (float)regionInfo.Elevation2SW;
            heightRanges[1] = (float)regionInfo.Elevation2NW;
            heightRanges[2] = (float)regionInfo.Elevation2SE;
            heightRanges[3] = (float)regionInfo.Elevation2NE;

            uint globalX, globalY;

            Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY);

            Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
                                              new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain);
            warp_Texture  texture  = new warp_Texture(image);
            warp_Material material = new warp_Material(texture);

            material.setReflectivity(0); // reduces tile seams a bit thanks lkalif
            renderer.Scene.addMaterial("TerrainColor", material);
            renderer.SetObjectMaterial("Terrain", "TerrainColor");
            return(obj);
        }