/// <summary>
 /// Displays Texture3D Mask Area
 /// </summary>
 private void DisplayTexture3DMaskArea()
 {
     EditorGUILayout.BeginVertical(GuiStyles.Background);
     GuiHelpers.DrawToggleChecker(ref _texture3DMaskBoolProperty, new GUIContent("Texture3D Mask", Aura.ResourcesCollection.texture3DIconTexture, "The \"Texture Mask\" allows to assign a texture mask to the volume.\nRGB -> Will multiply the \"Strength\" parameter of the Color Injection.\nA -> Will multiply the \"Strength\" parameter of the Density and Scattering Injection"), true, true);
     if (_texture3DMaskBoolProperty.boolValue)
     {
         //EditorGUI.BeginDisabledGroup(!_texture3DMaskBoolProperty.boolValue);
         EditorGUILayout.BeginVertical(GuiStyles.EmptyMiddleAligned);
         GUILayout.Label(new GUIContent(" Experimental Feature (PREVIEW)", Aura.ResourcesCollection.experimentalIconTexture), GuiStyles.LabelBoldCentered);
         EditorGUILayout.BeginHorizontal();
         GUILayout.Label("Texture3D Mask", GuiStyles.Label, GUILayout.MaxWidth(100));
         EditorGUILayout.PropertyField(_texture3DMaskTextureProperty, new GUIContent(""));
         EditorGUILayout.EndHorizontal();
         Texture3D textureMask = (Texture3D)_texture3DMaskTextureProperty.objectReferenceValue;
         if (textureMask != null)
         {
             if (textureMask.width != VolumesCommonDataManager.texture3DMaskSize || textureMask.height != VolumesCommonDataManager.texture3DMaskSize || textureMask.depth != VolumesCommonDataManager.texture3DMaskSize)
             {
                 GuiHelpers.DrawHelpBox("The Texture3D mask \"" + textureMask.name + "\" of \"" + _currentVolume.name + "\" volume is not of the required size, which is " + VolumesCommonDataManager.texture3DMaskSize + "³", HelpBoxType.Warning);
             }
         }
         EditorGUILayout.Separator();
         EditorGUILayout.Separator();
         GuiHelpers.DrawTransformField(ref _texture3DMaskTransformProperty);
         EditorGUILayout.EndVertical();
         //EditorGUI.EndDisabledGroup();
     }
     EditorGUILayout.EndVertical();
 }
 /// <summary>
 /// Displays Noise Mask Area
 /// </summary>
 private void DisplayNoiseMaskArea()
 {
     EditorGUILayout.BeginVertical(GuiStyles.Background);
     GuiHelpers.DrawContextualHelpBox("The \"Noise Mask\" parameter allows you to assign a dynamic morphing noise mask to the volume.\nThis noise will be used for masking the data injected.");
     GuiHelpers.DrawToggleChecker(ref _noiseMaskBoolProperty, new GUIContent("Noise Mask", Aura.ResourcesCollection.noiseIconTexture), true, true);
     if (_noiseMaskBoolProperty.boolValue)
     {
         //EditorGUI.BeginDisabledGroup(!_noiseMaskBoolProperty.boolValue);
         EditorGUILayout.BeginVertical(GuiStyles.EmptyMiddleAligned);
         GuiHelpers.DrawFloatField(ref _noiseMaskSpeedProperty, new GUIContent("Speed", "Speed of the morph"));
         EditorGUILayout.Separator();
         EditorGUILayout.Separator();
         GuiHelpers.DrawTransformField(ref _noiseMaskTransformProperty);
         EditorGUILayout.EndVertical();
         //EditorGUI.EndDisabledGroup();
     }
     EditorGUILayout.EndVertical();
 }