Beispiel #1
0
		void Start()
		{
			audioManager = ASAudioManager.ins;
			if (audioManager == null)
			{
				Debug.LogError("ASAudioPlayer: No audio manager found!");
			}
		}
 void Start()
 {
     audioManager = ASAudioManager.ins;
     if (audioManager == null)
     {
         Debug.LogError("ASAudioPlayer: No audio manager found!");
     }
 }
Beispiel #3
0
		void Awake()
		{
			if (_ins == null)
			{
				// Populate with first instance
				_ins = this;
				DontDestroyOnLoad(this);
			}
			else
			{
				// Another instance exists, destroy
				if (this != _ins)
					Destroy(this.gameObject);
			}
		}
Beispiel #4
0
 void Awake()
 {
     if (_ins == null)
     {
         // Populate with first instance
         _ins = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         // Another instance exists, destroy
         if (this != _ins)
         {
             Destroy(this.gameObject);
         }
     }
 }
	void Start()
	{
		// Caching
		userDatamanager = UserDataManager.ins;
		if (userDatamanager == null)
		{
			Debug.LogError("No UserDataManager?!");
		}
		applicationManager = ApplicationManager.ins;
		if (applicationManager == null)
		{
			Debug.LogError("No ApplicationManager?!");
		}
		courseManager = CourseManager.ins;
		if (courseManager == null)
		{
			Debug.LogError("No CourseManager?!");
		}
		modalPanel = ModalPanel.ins;
		if (modalPanel == null)
		{
			Debug.LogError("No ModalPanel?!");
		}
		courseCompletedOKEvent = new UnityAction(_CourseCompleted);
		courseViewCompletedOKEvent = new UnityAction(_CourseViewContinue);
		courseViewCompletedCancelEvent = new UnityAction(_CourseViewStay);

		audioManager = ASAudioManager.ins;
		if (audioManager == null)
		{
			Debug.LogError("No ASAudioManager?!");
		}
	}