private void AddRandomToPlaybackQueue(AudioBuddyRandom random) { RemoveFirstIfInList(random); BuddyRandomEntry draft = random.GetRandomSound(); _playbackList.Insert(0, new PlaybackEntry(draft.SoundObject, 0)); OnRandomPick?.Invoke(draft.SoundObject, draft.Chance); _deleteNext = false; }
private void OnEnable() { randomObject = (AudioBuddyRandom)target; }