Beispiel #1
0
            private static void Postfix(MenuState __instance, ref MenuState.State state)
            {
                if (state == MenuState.State.LaunchPage)
                {
                    DeleteButton.CreateDeleteButton();
                    FavoriteButton.CreateFavoriteButton();
                    AddPlaylistButton.CreatePlaylistButton();
                    DifficultyDisplay.Show();
                }
                else
                {
                    DifficultyDisplay.Hide();
                }
                if (state == MenuState.State.SongPage)
                {
                    ScoreDisplayList.Show();
                    RandomSongButton.CreateRandomSongButton();
                    SongSearchButton.CreateSearchButton();
                    SelectPlaylistButton.CreatePlaylistButton();
                    PlaylistEndlessButton.CreatePlaylistButton();
                    RefreshButton.CreateRefreshButton();
                    PlaylistEndlessManager.ResetIndex();
                }
                else
                {
                    ScoreDisplayList.Hide();
                    PlaylistEndlessButton.HidePlaylistButton();
                }

                if (state == MenuState.State.MainPage)
                {
                    //PlaylistManager.DownloadMissingSongs();
                }
            }
        private static void AddButtons(OptionsMenu optionsMenu)
        {
            var header = optionsMenu.AddHeader(0, "Marathon Settings");

            optionsMenu.scrollable.AddRow(header);
            string shuffleText = Config.Shuffle ? "<color=\"green\">Shuffle ON" : "<color=\"red\">Shuffle OFF";

            shuffleButton = optionsMenu.AddButton(0, shuffleText, new Action(() =>
            {
                ToggleShuffle();
            }), null, "Shuffles the songs", optionsMenu.buttonPrefab);

            string showScoreText = Config.ShowScores ? "<color=\"green\">Show Score ON" : "<color=\"red\">Show Score OFF";

            showScoreButton = optionsMenu.AddButton(1, showScoreText, new Action(() =>
            {
                ToggleShowScore();
            }), null, "Shows 'Level Complete' at the end of each song", optionsMenu.buttonPrefab);

            string noFailText = Config.NoFail ? "<color=\"green\">NoFail ON" : "<color=\"red\">NoFail OFF";

            noFailButton = optionsMenu.AddButton(0, noFailText, new Action(() =>
            {
                ToggleNoFail();
            }), null, "Play the marathon with NoFail on or off", optionsMenu.buttonPrefab);

            string resetHealthText = Config.ResetHealth ? "<color=\"green\">Reset Health ON" : "<color=\"red\">Reset Health OFF";

            resetHealthButton = optionsMenu.AddButton(1, resetHealthText, new Action(() =>
            {
                ToggleResetHealth();
            }), null, "Reset Health at the end of each song", optionsMenu.buttonPrefab);

            Il2CppSystem.Collections.Generic.List <GameObject> toggles = new Il2CppSystem.Collections.Generic.List <GameObject>();
            toggles.Add(shuffleButton.gameObject);
            toggles.Add(showScoreButton.gameObject);
            optionsMenu.scrollable.AddRow(toggles);
            toggles.Clear();
            toggles.Add(noFailButton.gameObject);
            toggles.Add(resetHealthButton.gameObject);
            optionsMenu.scrollable.AddRow(toggles);
            var divider = optionsMenu.AddHeader(0, "");

            optionsMenu.scrollable.AddRow(divider);
            var start = optionsMenu.AddButton(1, "Start", new Action(() =>
            {
                MelonPreferences.Save();
                PlaylistEndlessManager.StartEndlessSession();
            }), null, "Starts the marathon", optionsMenu.buttonPrefab);

            optionsMenu.scrollable.AddRow(start.gameObject);
        }
Beispiel #3
0
            private static bool Prefix(InGameUI __instance, InGameUI.State state, bool instant)
            {
                if (PlaylistManager.state == PlaylistManager.PlaylistState.Endless)
                {
                    if (state == InGameUI.State.ResultsPage)
                    {
                        PlaylistEndlessManager.NextSong();
                        return(false); //false = don't run function
                    }
                }

                return(true);
            }
Beispiel #4
0
 private static bool Prefix(SongEndSequence __instance, ref SongEndSequence.State newState)
 {
     if (PlaylistManager.state == PlaylistManager.PlaylistState.Endless)
     {
         if (Config.ShowScores)
         {
             if (newState == SongEndSequence.State.WaitForScorePercentStars)
             {
                 PlaylistEndlessManager.FadeOut();
                 return(true);
             }
         }
     }
     return(true);
 }
Beispiel #5
0
 private static bool Prefix(SongEndSequence __instance)
 {
     if (PlaylistManager.state == PlaylistManager.PlaylistState.Endless)
     {
         if (!Config.ShowScores)
         {
             PlaylistEndlessManager.FadeOut();
             __instance.startDelay = 0f;
             __instance.waitDelay  = 0f;
             __instance.endDelay   = 0f;
             __instance.levelComplete.SetActive(false);
             __instance.newHighScore.SetActive(false);
             __instance.scorePercentStars.SetActive(false);
             __instance.fullCombo.SetActive(false);
             __instance.SetState(SongEndSequence.State.SequenceComplete);
             return(false);
         }
     }
     return(true);
 }
 private static void OnInGameSkipButtonShot()
 {
     PlaylistEndlessManager.NextSong();
 }