Beispiel #1
0
        /// <summary>
        /// Sets value of an attribute.  Note that the out value is a copy of the struct, so modifying it
        /// does not modify the original attribute
        /// </summary>
        /// <param name="attribute">Attribute to set</param>
        /// <param name="modifierType">How to modify the attribute</param>
        /// <param name="value">Copy of newly modified attribute</param>
        /// <returns>True, if attribute was found.</returns>
        public bool UpdateAttributeModifiers(AttributeScriptableObject attribute, AttributeModifier modifier, out AttributeValue value)
        {
            // If dictionary is stale, rebuild it
            var attributeCache = GetAttributeCache();

            // We use a cache to store the index of the attribute in the list, so we don't
            // have to iterate through it every time
            if (attributeCache.TryGetValue(attribute, out var index))
            {
                // Get a copy of the attribute value struct
                value          = AttributeValues[index];
                value.Modifier = value.Modifier.Combine(modifier);

                // Structs are copied by value, so the modified attribute needs to be reassigned to the array
                AttributeValues[index] = value;
                return(true);
            }

            // No matching attribute found
            value = new AttributeValue();
            return(false);
        }