Beispiel #1
0
 public InteractionMode(string name, stringOrID prompt, Activity activity, stringOrID directive = default(stringOrID), ActivityFlags flags = ActivityFlags.SingleTop)
 {
     Name       = name;
     PromptText = prompt;
     Launches   = activity;
     Flags      = flags;
     Directive  = directive;
 }
Beispiel #2
0
        /// <summary>
        ///  This method is used to declare a new tag type and register it with our dictionary so it can be located by name later.
        /// </summary>
        /// <param name="name">The name you'll refer to this tag type by.  Used mostly as a dictionary key.</param>
        /// <param name="promptString">A string, or resource ID, for a "what to do with this" prompt.  May become obsolete.</param>
        /// <param name="activity">An activity, usually a new instance of (the specific Activity-derived class) you want such tags to launch.</param>
        /// <param name="directive">Any additional information you wish to bundle up and include when the Activity is being launched (like "calibration" rather than the real thing) should be stringified into this.</param>
        /// <param name="flags">Android ActivityFlag(s) describing how the launched activity behaves - does it claim the foreground (the default), does it move straight to background, etc.</param>
        /// <returns></returns>
        public static InteractionMode DefineInteractionMode(string name, stringOrID promptString, Activity activity, stringOrID directive = default(stringOrID), ActivityFlags flags = ActivityFlags.SingleTop)
        {
            var             direc   = (stringOrID)directive;
            InteractionMode newMode = new InteractionMode
            {
                Name       = name,
                PromptText = promptString,
                Launches   = activity,
                Directive  = direc,
                Flags      = flags
            };

            if (InteractionModes.ContainsKey(name))
            {
                InteractionModes[name] = newMode;
            }
            else
            {
                InteractionModes.Add(name, newMode);
            }
            return(newMode);
        }