Beispiel #1
0
        protected override void ClientSetupRendering(ClientInitializeData data)
        {
            var vehicle     = data.GameObject;
            var publicState = data.PublicState;

            // setup light source for the active hoverboard engine
            var lightSourceActiveEngine = this.ClientCreateActiveEngineLightSource(vehicle);

            RefreshLightSource();

            data.PublicState.ClientSubscribe(_ => _.PilotCharacter,
                                             RefreshLightSource,
                                             data.ClientState);

            void RefreshLightSource()
            {
                lightSourceActiveEngine.IsEnabled = !(publicState.PilotCharacter is null);
            }

            var componentHoverboardVisualManager = vehicle.ClientSceneObject
                                                   .AddComponent <ComponentHoverboardVisualManager>();

            componentHoverboardVisualManager
            .Setup(vehicle,
                   lightSourceActiveEngine,
                   textureResourceHoverboard: this.TextureResourceHoverboard,
                   textureResourceLight: this.TextureResourceHoverboardLight,
                   this.StatMoveSpeed);

            var componentHoverboardSoundEmitter = HoverboardEngineSoundEmittersManager.CreateSoundEmitter(
                vehicle,
                this.EngineSoundResource,
                this.EngineSoundVolume);

            this.ClientSetupEngineAudio(vehicle, componentHoverboardSoundEmitter);
        }
Beispiel #2
0
 protected override void OnDisable()
 {
     HoverboardEngineSoundEmittersManager.OnSoundEmitterComponentVehicleDestroyed(this);
 }