Beispiel #1
0
        public static void SharedActionCompleted(ICharacter character, VehicleRepairActionState state)
        {
            Logger.Info($"Repairing action completed: {state.Vehicle} by {character}", character);

            var characterPrivateState = PlayerCharacter.GetPrivateState(character);

            if (characterPrivateState.CurrentActionState != state)
            {
                throw new Exception("Should be impossible!");
            }

            characterPrivateState.SetCurrentActionState(null);
        }
Beispiel #2
0
        private static void SharedStartAction(ICharacter character, IDynamicWorldObject vehicle)
        {
            if (vehicle?.ProtoGameObject is not IProtoVehicle)
            {
                return;
            }

            var characterPrivateState = PlayerCharacter.GetPrivateState(character);
            var characterPublicState  = PlayerCharacter.GetPublicState(character);

            if (characterPrivateState.CurrentActionState is VehicleRepairActionState actionState &&
                actionState.Vehicle == vehicle)
            {
                // already repairing specified object
                return;
            }

            var selectedHotbarItem = characterPublicState.SelectedItem;

            if (selectedHotbarItem?.ProtoGameObject is not IProtoItemVehicleRepairKit)
            {
                // no tool is selected
                return;
            }

            actionState = new VehicleRepairActionState(character, vehicle, selectedHotbarItem);
            if (!actionState.CheckIsNeeded())
            {
                // action is not needed
                Logger.Info($"Repairing is not required: {vehicle} by {character}", character);
                return;
            }

            if (!SharedCheckCanInteract(character, vehicle, true))
            {
                return;
            }

            characterPrivateState.SetCurrentActionState(actionState);

            Logger.Info($"Repairing started: {vehicle} by {character}", character);

            if (IsClient)
            {
                // TODO: we need animation for repairing
                Instance.CallServer(_ => _.ServerRemote_StartAction(vehicle));
            }
        }