public static void ServerSendDebugPhysicsTesting(IPhysicsShape physicsShape)
        {
            var wrappedShape = PhysicsShapeRemoteDataHelper.Wrap(physicsShape);
            var allPlayers   = Server.Characters.EnumerateAllPlayerCharacters(onlyOnline: true,
                                                                              exceptSpectators: false);

            instance.CallClient(
                allPlayers,
                _ => _.ClientRemote_ProcessServerDebugPhysicsTesting(wrappedShape));
        }
        private void ClientRemote_ProcessServerDebugPhysicsTesting(BasePhysicsShapeRemoteData wrappedShape)
        {
            var shape = PhysicsShapeRemoteDataHelper.Unwrap(wrappedShape);

            ClientComponentPhysicsSpaceVisualizer.ProcessServerDebugPhysicsTesting(shape);
        }