Beispiel #1
0
        protected override void OnDisable()
        {
            this.postEffect.Destroy();
            this.postEffect = null;

            if (instance == this)
            {
                instance = null;
            }
        }
Beispiel #2
0
        public static void Refresh()
        {
            var character = ClientCurrentCharacterHelper.Character;
            var intensity = Math.Max(
                character.SharedGetStatusEffectIntensity <StatusEffectDrunk>(),
                character.SharedGetStatusEffectIntensity <StatusEffectNausea>());

            intensity = MathHelper.Clamp(intensity, min: 0, max: 1);
            if (targetIntensity == intensity)
            {
                return;
            }

            targetIntensity = intensity;

            if (targetIntensity > 0 &&
                instance is null)
            {
                // ensure instance exist
                instance = Client.Scene.CreateSceneObject("Drunk visualizer")
                           .AddComponent <ClientComponentStatusEffectNauseaManager>();
            }
        }