Beispiel #1
0
        public Panel(Vector2 size, LayoutBorder padding) : base(size, padding)
        {
            // Add background and border
            var border = new Rect()
            {
                Color = Colors.Black
            };

            border.AddComponent(new Layout()
            {
                Fill          = new Vector2(1),
                IgnorePadding = true
            });

            var b          = 60;
            var background = new Rect()
            {
                Color = new Color(b, b, b)
            };

            background.AddComponent(new MouseInput());
            background.AddComponent(new Layout()
            {
                Margin        = new LayoutBorder(1),
                Fill          = new Vector2(1),
                IgnorePadding = true,
            });
            AddChild(border);
            AddChild(background);
        }
Beispiel #2
0
        public Window(string title, Vector2 size) : base(size, new LayoutBorder(10))
        {
            // Add title bar
            var titleText = new Text()
            {
                Color    = Colors.White,
                Content  = title,
                Position = new Vector2(6)
            };

            _titleSize = (int)titleText.Size.Y + 12;

            // Add shadow
            var shadow = new Rect()
            {
                Color = Colors.Black * 0.1f
            };

            shadow.AddComponent(new Layout()
            {
                Fill          = new Vector2(1),
                Margin        = new LayoutBorder(top: -_titleSize + 10, bottom: -5, left: -5, right: -5),
                IgnorePadding = true
            });
            shadow.AddTag(Scissor.Ignore);
            AddChild(shadow);

            _titleBar = new Rect()
            {
                Color = Colors.Black * 0.9f,
            };
            _titleBar.AddChild(titleText);
            AddChild(_titleBar);
            _titleBar.AddComponent(new Layout()
            {
                Fill          = new Vector2(1, 0),
                Offset        = new Vector2(0, -_titleSize),
                IgnorePadding = true
            });
            _titleBar.Size = new Vector2(0, _titleSize);
            _titleBar.AddTag(Scissor.Ignore);

            // Add close button
            _closeButton = new Button("  x  ", 2);
            _titleBar.AddChild(_closeButton);
            _closeButton.OnPressed += () => this.Enabled = false;
            _closeButton.OnPressed += () => Closed?.Invoke();
            _closeButton.AddComponent(new Layout()
            {
                HAlign = HAlign.Right,
                VAlign = VAlign.Top,
                Margin = new LayoutBorder(right: 2, top: 4)
            });

            // Add titlebar input component for dragging window around
            var input = new MouseInput();

            input.OnMove = (Vector2 pos, Vector2 change) =>
            {
                if (input.ButtonHeld)
                {
                    Position            += change;
                    input.CaptureGlobal  = true; // Set input area to capture mouse even if it moves outside
                    input.HandleConsumed = true; // Capture mouse even if something has already consumed the input
                }
                else
                {
                    input.CaptureGlobal  = false;
                    input.HandleConsumed = false;
                }
            };
            _titleBar.AddComponent(input);

            // Add panel
            var panel = new Panel();

            panel.AddTag(Scissor.Ignore);
            panel.AddComponent(new Layout()
            {
                Fill = new Vector2(1), IgnorePadding = true
            });
            AddChild(panel);

            // Add window resize grabber
            _resize = new Rect()
            {
                Color = Colors.Gray,
                Size  = new Vector2(10)
            };
            var resizeInput = new MouseInput();

            resizeInput.OnMove = (Vector2 pos, Vector2 change) =>
            {
                if (resizeInput.ButtonHeld)
                {
                    var size = Size;
                    if (change.Y < 0 || (change.Y > 0 && pos.Y > _resize.Size.Y))
                    {
                        size.Y += change.Y;
                    }
                    if (change.X < 0 || (change.X > 0 && pos.X > _resize.Size.X))
                    {
                        size.X += change.X;
                    }
                    Size = new Vector2(Math.Max(size.X, 70), Math.Max(size.Y, 50));
                    resizeInput.CaptureGlobal  = true; // Set input area to capture mouse even if it moves outside
                    resizeInput.HandleConsumed = true; // Capture mouse even if something has already consumed the input
                }
                else
                {
                    resizeInput.CaptureGlobal  = false;
                    resizeInput.HandleConsumed = false;
                }
            };
            resizeInput.InputArea = new Rectangle(Point.Zero, new Point(10));
            _resize.AddComponent(resizeInput);
            _resize.AddComponent(new Layout()
            {
                HAlign        = HAlign.Right,
                VAlign        = VAlign.Bottom,
                IgnorePadding = true
            });
            _resize.Layer = 0;
            _resize.AddTag(Scissor.Ignore);
            AddChild(_resize);

            // Add invisible node to bring window to front
            var node = new Node();

            node.Layer = uint.MaxValue;
            node.AddComponent(new MouseInput()
            {
                OnClick = _ => BringToFront(), ConsumeInput = false
            });
            node.AddComponent(new Layout()
            {
                Fill = new Vector2(1), Margin = new LayoutBorder(top: -_titleSize), IgnorePadding = true
            });
            AddChild(node);

            AddComponent(new Scissor());
            Size = size;
        }