Beispiel #1
0
        public AsyncSocketServer(int numConnections)
        {
            m_numConnections    = numConnections;
            m_receiveBufferSize = ProtocolConst.ReceiveBufferSize;

            m_asyncSocketUserTokenPool = new AsyncSocketUserTokenPool(numConnections);
            LogOutputSocketProtocolMgr = new LogOutputSocketProtocolMgr();
            AsyncSocketUserTokenList   = new AsyncSocketUserTokenList();
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
            UploadSocketProtocolMgr    = new UploadSocketProtocolMgr();
        }
Beispiel #2
0
        public AsyncSocketServer(int numConnections, int port)
        {
            m_numConnections    = numConnections;
            m_port              = port;
            m_receiveBufferSize = ProtocolConst.ReceiveBufferSize;

            m_asyncSocketUserTokenPool = new AsyncSocketUserTokenPool(numConnections);
            m_asyncSocketUserTokenList = new AsyncSocketUserTokenList();
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);


            m_uploadSocketProtocolMgr   = new UploadSocketProtocolMgr();
            m_downloadSocketProtocolMgr = new DownloadSocketProtocolMgr();
        }