public void GetPacketGame(GameClient clientgame, byte[] data)
        {
            try
            {
                lock (this)
                {
                    BinaryReader reader = new BinaryReader(new MemoryStream(data));
                    ushort       opcode = reader.ReadUInt16();
                    switch (opcode)
                    {
                    case 274: read = new FRIEND_INFO_REQ(); break;

                    case 1311: read = new CLAN_CREATE_REQ(); break;

                    case 2049: read = new Game.REQ.BASE_GET_SCHANNEL_LIST_REQ(); break;

                    case 2055: read = new SERVER_MESSAGE_ANNOUNCE_REQ(); break;

                    case 2580: read = new BASE_USER_ENTER_REQ(); break;

                    case 2574: read = new BASE_CHANNEL_ANNOUNCE_REQ(); break;

                    case 2645: read = new BASE_CHANNEL_PASSWRD_REQ(); break;

                    case 2822: read = new LOBBY_SHOP_LIST_REQ(); break;

                    case 3047: read = new LOBBY_GET_ROOMLIST_REQ(); break;

                    case 3080: read = new LOBBY_ENTER_REQ(); break;

                    case 3090: read = new BASE_CREATE_ROOM_REQ(); break;

                    case 3093: read = new LOBBY_CHATTING_REQ(); break;

                    case 3102: read = new LOBBY_CREATE_NICK_NAME_REQ(); break;

                    case 3851: read = new BASE_CHAT_ROOM_REQ(); break;

                    case 3855: read = new ROOM_GET_LOBBY_USER_LIST_REQ(); break;
                    }
                    if (read != null)
                    {
                        read.SetReader(null, clientgame, reader, data);
                        new Thread(new ThreadStart(read.Run)).Start();
                        read = null;
                    }
                    else
                    {
                        if (opcode.ToString().Length == 3 || opcode.ToString().Length == 4)
                        {
                            if (Loader.INTs().LoggerReceive)
                            {
                                Logger.Receive("Opcodes: " + opcode.ToString());
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                e.ToString();
            }
        }
Beispiel #2
0
 public GameClient(Socket socket, ReadPacket pacotes)
 {
     this.socket  = socket;
     this.pacotes = pacotes;
     Util.IniciarThead(Receive);
 }