/// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Beispiel #2
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        /// <summary>
        /// Draws the button
        /// </summary>
        /// <param name="screen">The screen drawing the button</param>
        public void Draw(GameScreen screen)
        {
            // Grab some common items from the ScreenManager
            SpriteBatch spriteBatch = screen.ScreenManager.SpriteBatch;
            SpriteFont font = screen.ScreenManager.Font;
            Texture2D blank = screen.ScreenManager.BlankTexture;

            // Compute the button's rectangle
            Rectangle r = new Rectangle(
                (int)Position.X,
                (int)Position.Y,
                (int)Size.X,
                (int)Size.Y);

            // Fill the button
            spriteBatch.Draw(blank, r, FillColor * Alpha);

            // Draw the border
            spriteBatch.Draw(
                blank, 
                new Rectangle(r.Left, r.Top, r.Width, BorderThickness),
                BorderColor * Alpha);
            spriteBatch.Draw(
                blank, 
                new Rectangle(r.Left, r.Top, BorderThickness, r.Height),
                BorderColor * Alpha);
            spriteBatch.Draw(
                blank, 
                new Rectangle(r.Right - BorderThickness, r.Top, BorderThickness, r.Height),
                BorderColor * Alpha);
            spriteBatch.Draw(
                blank, 
                new Rectangle(r.Left, r.Bottom - BorderThickness, r.Width, BorderThickness),
                BorderColor * Alpha);

            // Draw the text centered in the button
            Vector2 textSize = font.MeasureString(Text);
            Vector2 textPosition = (new Vector2(r.Center.X, r.Center.Y) - textSize / 2f) + TextOffSet;
            textPosition.X = (int)textPosition.X;
            textPosition.Y = (int)textPosition.Y;
            spriteBatch.DrawString(font, Text, textPosition + new Vector2(2, 2), Color.Black);
            spriteBatch.DrawString(font, Text, textPosition, Color.White);
            //spriteBatch.DrawString(font, Text, textPosition, TextColor * Alpha);
        }