public override void draw(Graphics graphics, Camera camera, WorldLights worldLights)
        {
            if (Settings.debug)
            {
                Vector4D centerVector = Vector4D.Zero();

                centerVector.LeftMultiply(StaticMatrices.TranslationMatrix(position));
                centerVector.LeftMultiply(camera.View);

                distanceToCamera = (float)centerVector.getMagnitude();

                centerVector.LeftMultiply(camera.Frustum);
                centerVector.divideByW();
                centerVector.moveOriginToCenterScreen();

                Matrix4 mat = camera.Frustum * camera.View * StaticMatrices.TranslationMatrix(position) * StaticMatrices.ScaleMatrix(new Vector3D(intensity * .0005, intensity * .0005, intensity * .0005));

                Vector4D[] vertices = GameShapes.Tetrahedron();

                for (int i = 0; i < 4; i++)
                {
                    vertices[i].LeftMultiply(mat);
                    vertices[i].divideByW();
                    vertices[i].moveOriginToCenterScreen();
                }

                PointF[] pointsAll = vertices.Select(x => x.getPointXY()).ToArray();
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[0], pointsAll[1]);
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[0], pointsAll[2]);
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[0], pointsAll[3]);
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[1], pointsAll[2]);
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[1], pointsAll[3]);
                graphics.DrawLine(new Pen(Color.FromArgb((int)red, (int)green, (int)blue), 2), pointsAll[2], pointsAll[3]);

                graphics.DrawString((intensity * .001).ToString() + "K", new Font("Arial", 12), new SolidBrush(Color.White), centerVector.getPointXY());
            }
        }