Beispiel #1
0
        private static void fireShotsGamePad(GamePadState padState, float elapsed)
        {
            if (padState.ThumbSticks.Right != Vector2.Zero)
            {
                if (shotTimer >= minShotTimer)
                {
                    Vector2 angle = padState.ThumbSticks.Right - shipSprite.Position;

                    if (angle != Vector2.Zero)
                    {
                        angle.Normalize();
                    }

                    shotManager.FireShot(shipSprite.Center, angle, shipSprite.Rotation);
                    SoundEffectManager.GetSound("shipLaser").Play(0.5f, 0f, 0f);
                    shotTimer = 0f;
                }
            }
            shotTimer += elapsed;
        }
Beispiel #2
0
        private static void fireShotsMouse(MouseState mouseState, float elapsed)
        {
            ButtonState button = (AsteroidsGame.ControlStyle == ControlStyles.KBM_LH) ? mouseState.RightButton
                : mouseState.LeftButton;

            if (button == ButtonState.Pressed)
            {
                if (shotTimer >= minShotTimer)
                {
                    Vector2 angle = mouseState.Position.ToVector2() - shipSprite.Position;

                    if (angle != Vector2.Zero)
                    {
                        angle.Normalize();
                    }

                    shotManager.FireShot(shipSprite.Center, angle, shipSprite.Rotation);
                    SoundEffectManager.GetSound("shipLaser").Play(0.5f, 0f, 0f);
                    shotTimer = 0.0f;
                }
            }
            shotTimer += elapsed;
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            background      = this.Content.Load <Texture2D>("Backgrounds/space2");
            shipSpriteSheet = this.Content.Load <Texture2D>("Sprites/ship");
            shotSprite      = this.Content.Load <Texture2D>("Sprites/lasers");

            FontManager.LoadFonts(this.Content);
            SoundEffectManager.LoadSounds(this.Content);
            MusicManager.LoadMusic(this.Content);

            Player.Initialize(
                shipSpriteSheet,
                shotSprite,
                new Vector2(
                    (this.Window.ClientBounds.Width / 2) - 22.5f,
                    (this.Window.ClientBounds.Height / 2) - 20f),
                new Rectangle(0, 0, 45, 40),
                Vector2.Zero);

            enemy = new EnemyShip(shipSpriteSheet, Vector2.Zero, new Rectangle(0, 0, 45, 40));
        }