private void ExamplePool()
        {
            var enemy = PoolServiceLocator.Resolve <EnemyPool>().GetEnemy("Asteroid");

            enemy.transform.position = Vector3.one;
            enemy.gameObject.SetActive(true);

            System.Threading.ThreadPool.QueueUserWorkItem(state => Debug.Log("Test"));
        }
 private void Start()
 {
     PoolServiceLocator.SetPool(new EnemyPool(5));
 }