Beispiel #1
0
        void NewGame()
        {
            m_LargeRockCount = 4;
            m_Wave           = 0;
            m_UFOCount       = 0;

            foreach (Rock rock in m_LargeRocks)
            {
                if (rock.Active())
                {
                    rock.Destroy();
                }
            }

            foreach (Rock rock in m_MedRocks)
            {
                if (rock.Active())
                {
                    rock.Destroy();
                }
            }

            foreach (Rock rock in m_SmallRocks)
            {
                if (rock.Active())
                {
                    rock.Destroy();
                }
            }

            if (m_UFO.Active())
            {
                m_UFO.Destroy();
            }

            if (m_UFO.m_Shot != null)
            {
                if (m_UFO.m_Shot.Active())
                {
                    m_UFO.m_Shot.Destroy();
                }
            }

            m_UFOTimer.Reset();
            m_Player.NewGame();

            SpawnLargeRocks(m_LargeRockCount);
        }