Beispiel #1
0
        void Movement()
        {
            float inputV = Input.GetAxis("Vertical");
            // -1   == S || DownArrow
            //  0   == Not Pressed
            //  1   == W || UpArrow

            float inputH = Input.GetAxis("Horizontal");

            // -1   == A || LeftArrow
            //  0   == Not Pressed
            //  1   == D || RightArrow


            if (inputV > 0)
            {
                movement.Accelerate(transform.up);
            }

            if (inputH < 0)
            {
                movement.RotateLeft();
            }

            if (inputH > 0)
            {
                movement.RotateRight();
            }
            if (Input.GetKey(KeyCode.S))
            {
                movement.Stop();
            }
        }
Beispiel #2
0
        void Movement()
        {
            float inputV = Input.GetAxis("Vertical");
            float inputH = Input.GetAxis("Horizontal");

            // Check if up arrow is pressed
            if (inputV > 0)
            {
                // Accelerate player
                movement.Accelerate(transform.up);
            }
            // Rotate depending on what inputH direction is
            //movement.Rotate(inputH);

            // if right arrow is pressed
            if (Input.GetKey(KeyCode.RightArrow))
            {
                movement.RotateRight();
            }
            // rotate right

            // if left arrow is pressed
            if (Input.GetKey(KeyCode.LeftArrow))
            {
                movement.RotateLeft();
            }
            // rotate left
        }
Beispiel #3
0
        // Handles Moving Functionality
        void Movement()
        {
            float inputV = Input.GetAxis("Vertical");
            float inputH = Input.GetAxis("Horizontal");

            // Check if up arrow is pressed
            if (inputV > 0)
            {
                // Accelerate player
                movement.Accelerate(transform.up);
            }
            // Check if horizontal axis (left or right arrow) is pressed
            // Rotate in correct direction
            movement.Rotate(inputH);

            // If right arrow is pressed
            if (Input.GetKey(KeyCode.RightArrow))
            {
                movement.RotateRight();
            }
            // Rotate right

            // If left arrow is pressed
            if (Input.GetKey(KeyCode.LeftArrow))
            {
                movement.RotateLeft();
            }
            //Rotate left
            #endregion
        }
Beispiel #4
0
        // Update is called once per frame
        void Update()
        {
            float inputV = Input.GetAxisRaw("Vertical");
            float inputH = Input.GetAxisRaw("Horizontal");

            if (inputV > 0)
            {
                movement.Accelerate(transform.up);
            }
            if (inputH < 0)
            {
                movement.RotateLeft();
            }
            if (inputH > 0)
            {
                movement.RotateRight();
            }
        }
Beispiel #5
0
        void Movement()
        {
            float inputV = Input.GetAxis("Vertical");
            float inputH = Input.GetAxis("Horizontal");

            // -1 == A || LeftArrow
            // 0 == Not being pressed
            // 1 == D || RightArrow
            if (inputV > 0)
            {
                movement.Accelerate(transform.up);
            }
            if (inputH < 0)
            {
                movement.RotateLeft();
            }
            if (inputH > 0)
            {
                movement.RotateRight();
            }
            #endregion
        }
Beispiel #6
0
        void Movememnt()
        {
            float inputV = Input.GetAxis("Vertical");
            float inputH = Input.GetAxis("Horizontal");

            // Check if up arrow is pressed
            if (inputV > 0)
            {
                // Accelerate player
                movement.Accelerate(transform.up);
            }


            // Rotate in correct direction
            //movement.Rotate(inputH);
            if (inputH > 0)
            {
                movement.RotateLeft();
            }
            if (inputH < 0)
            {
                movement.RotateRight();
            }
        }
Beispiel #7
0
        // Update is called once per frame
        void Movement()
        {
            float inputH = Input.GetAxis("Horizontal");
            // linear interpolation;
            // -1   == A || LeftArrow
            //  0   == Not pressed
            //  1   == D || RightArrow

            float inputV = Input.GetAxis("Vertical");

            // More linear interpolation;
            // -1   == S || DownArrow
            //  0   == Nothing pressed
            //  1   == W || UpArrow


            if (inputV > 0)
            {
                movement.Accelerate(transform.up);
            }

            if (inputV < 0)
            {
                movement.Accelerate(-transform.up);
            }

            if (Input.GetKey(KeyCode.A))
            {
                movement.RotateRight();
            }

            if (Input.GetKey(KeyCode.D))
            {
                movement.RotateLeft();
            }
        }