public int Drag = 0;   // Slows it down.

        public Ship(int StartPosX, int StartPosY, GameControl gameControl)
            : base(StartPosX, StartPosY, gameControl)
        {
            SetImage();
        }
Beispiel #2
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 public Bullets(int StartPosX, int StartPosY, GameControl gameControl)
     : base(StartPosX, StartPosY, gameControl)
 {
 }