public void KillWave(EnemyWave dedWave)
 {
     if (inWavesUpdate)
     {
         wavesDeadpool.Add(dedWave);
     }
     else
     {
         waves.Remove(dedWave);
     }
 }
 public void AddWave(EnemyWave newWave)
 {
     if (inWavesUpdate)
     {
         wavesBirthpool.Add(newWave);
     }
     else
     {
         waves.Add(newWave);
     }
 }