private void Awake() { _rigidbody = GetComponent <Rigidbody2D>(); _healthAbility = GetComponent <HealthAbility>(); _collider = GetComponent <CapsuleCollider2D>(); _healthAbility.OnDied += Death; }
private void Awake() { _audioSource = GetComponent <AudioSource>(); Assert.IsNotNull(_audioSource); _healthAbility = GetComponent <HealthAbility>(); Assert.IsNotNull(_healthAbility); _healthAbility.OnDied += Play; }
private void Awake() { _healthAbility = GetComponent <HealthAbility>(); _healthAbility.OnDied += Split; }
private void Awake() { _spriteRenderer = model.GetComponent <SpriteRenderer>(); _healthAbility = GetComponent <HealthAbility>(); }