Beispiel #1
0
        public static void PlayAt(Macro m, int at)
        {
            if (m_Current != null)
            {
                if (m_Current.Playing && m_Current.Loop && !m.Loop)
                {
                    m_PrevPlay = m_Current;
                }
                else
                {
                    m_PrevPlay = null;
                }

                m_Current.Stop();
            }
            else
            {
                m_PrevPlay = null;
            }

            LiftAction.LastLift = null;
            m_Current           = m;
            m_Current.PlayAt(at);

            m_Timer.Macro = m_Current;
            m_Timer.Start();

            if (Engine.MainWindow.WaitDisplay != null)
            {
                Engine.MainWindow.WaitDisplay.Text = "";
            }
        }
Beispiel #2
0
        public static void PlayAt(Macro m, int at)
        {
            ScriptManager.StopScript();

            if (m_Current != null)
            {
                if (m_Current.Playing && m_Current.Loop && !m.Loop)
                {
                    m_PrevPlay = m_Current;
                }
                else
                {
                    m_PrevPlay = null;
                }

                m_Current.Stop();
            }
            else
            {
                m_PrevPlay = null;
            }

            LiftAction.LastLift = null;
            m_Current           = m;
            m_Current.PlayAt(at);

            m_Timer.Macro = m_Current;

            if (!Config.GetBool("StepThroughMacro"))
            {
                m_Timer.Start();
            }

            if (Engine.MainWindow.WaitDisplay != null)
            {
                Engine.MainWindow.SafeAction(s => s.WaitDisplay.Text = "");
            }
        }
Beispiel #3
0
        public static void PlayAt( Macro m, int at )
        {
            if ( m_Current != null )
            {
                if ( m_Current.Playing && m_Current.Loop && !m.Loop )
                    m_PrevPlay = m_Current;
                else
                    m_PrevPlay = null;

                m_Current.Stop();
            }
            else
            {
                m_PrevPlay = null;
            }

            LiftAction.LastLift = null;
            m_Current = m;
            m_Current.PlayAt( at );

            m_Timer.Macro = m_Current;
            m_Timer.Start();

            if ( Engine.MainWindow.WaitDisplay != null )
                Engine.MainWindow.WaitDisplay.Text = "";
        }