public BundleFileInstance(Stream stream, string filePath, string root, bool unpackIfPacked)
 {
     this.stream = stream;
     path        = Path.GetFullPath(filePath);
     name        = Path.Combine(root, Path.GetFileName(path));
     file        = new AssetBundleFile();
     file.Read(new AssetsFileReader(stream), true);
     if (file.bundleHeader6 != null && file.bundleHeader6.GetCompressionType() != 0 && unpackIfPacked)
     {
         file        = BundleHelper.UnpackBundle(file);
         this.stream = file.reader.BaseStream;
     }
     loadedAssetsFiles = new List <AssetsFileInstance>();
 }
 public BundleFileInstance(FileStream stream, string root, bool unpackIfPacked)
 {
     this.stream = stream;
     path        = stream.Name;
     name        = Path.Combine(root, Path.GetFileName(path));
     file        = new AssetBundleFile();
     file.Read(new AssetsFileReader(stream), true);
     if (file.bundleHeader6.GetCompressionType() != 0 && unpackIfPacked)
     {
         file = BundleHelper.UnpackBundle(file);
     }
     assetsFiles.AddRange(
         Enumerable.Range(0, file.bundleInf6.blockCount)
         .Select(d => (AssetsFileInstance)null)
         );
 }
Beispiel #3
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        public AssetsFileInstance LoadAssetsFileFromBundle(BundleFileInstance bunInst, int index, bool loadDeps = false)
        {
            var    dirInf       = bunInst.file.bundleInf6.dirInf[index];
            string assetMemPath = Path.Combine(bunInst.path, dirInf.name);

            int listIndex = files.FindIndex(f => f.path.ToLower() == Path.GetFullPath(assetMemPath).ToLower());

            if (listIndex == -1)
            {
                if (bunInst.file.IsAssetsFile(bunInst.file.reader, dirInf))
                {
                    byte[]             assetData  = BundleHelper.LoadAssetDataFromBundle(bunInst.file, index);
                    MemoryStream       ms         = new MemoryStream(assetData);
                    AssetsFileInstance assetsInst = LoadAssetsFile(ms, assetMemPath, loadDeps, bunInst: bunInst);
                    bunInst.assetsFiles.Add(assetsInst);
                    return(assetsInst);
                }
            }
            else
            {
                return(files[listIndex]);
            }
            return(null);
        }