//Ensures there is only ever one GLobal Object active at a time
        private void Awake()
        {
            if (Instance == null)
            {
                DontDestroyOnLoad(gameObject);
                Instance = this;
            }
            else if (Instance != this)
            {
                Destroy(gameObject);
            }
            print("Started");
            if (GetComponentInChildren <StartMenuScript>())
            {
                startMenuScript = GetComponentInChildren <StartMenuScript>();
                startMenuScript.loadStart();
            }

            SaveManager.saveManager();
            // Start player at set health
            defaultPlayerHealth = 100.00f;
            // Set limit on dashes
            defaultPlayerDashLimit = 3;
            // Start player with set dashes
            playerDashCount = 3;
        }