Beispiel #1
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
         GameObject.DontDestroyOnLoad(gameObject);
         object_pools = new Dictionary <string, GameObjectPool>();
     }
 }
Beispiel #2
0
 public void DestroyAllObjectFromAllPool()
 {
     //全ての作成済みオブジェクトを消す
     foreach (ObjectType object_type in Enum.GetValues(typeof(ObjectType)))
     {
         Debug.Log("ObjectTYpe = " + object_type.ToString());
         try
         {
             ObjectPoolManager.getInstance().getPool(object_type.ToString()).DestroyAllObject();
         }
         catch (Exception e)
         {
             Debug.Log("Error on Destroy Object From All pool");
         }
     }
 }