Beispiel #1
0
 protected void OverwriteAnimation(GameObject gobj, GameObjectAnimation Animation)
 {
     if (!animationQueues.ContainsKey(gobj))
         justAdded.Add(gobj);
     Animation.Reset();
     Queue<GameObjectAnimation> anis = getQueue(gobj);
     anis.Clear();
     anis.Enqueue(Animation);
 }
Beispiel #2
0
        protected void EnqueueAnimation(GameObject gobj, GameObjectAnimation Animation)
        {
            if (!animationQueues.ContainsKey(gobj))
                justAdded.Add(gobj);

            Animation.Reset();
            Queue<GameObjectAnimation> anis = getQueue(gobj);
            anis.Enqueue(Animation);
            
        }
Beispiel #3
0
        private void UpdateGobj(GameObject gobj, Queue<GameObjectAnimation> anis)
        {
            GameObjectAnimation ani = anis.Peek();
            if (justAdded.Contains(gobj))
                justAdded.Remove(gobj);

            updateAni(ani, anis, gobj);

            if (this.animationQueues.Count == 0)
                this.IsFinished = true;
        }
    public void UpdateAnimation()
    {
        if (this.currentGObjAni == null)
        {
            if (this.awaitingAnimations.Count > 0)
            {
                this.currentGObjAni = this.awaitingAnimations.Dequeue();
            }
            else if (this.moveHandShakes.Count > 0)
                this.moveHandShakes.Dequeue().PerformHandShake();
        }

        if (this.currentGObjAni != null)
            if (this.currentGObjAni.Update(this.gameObject))
                this.currentGObjAni = null;
    }
Beispiel #5
0
 private void updateAni(GameObjectAnimation ani, Queue<GameObjectAnimation> anis, GameObject gobj)
 {
     bool isLast = anis.Count == 1;
     if (ani.Update(gobj))
     {
         if (!ani.AutoLooping)
         {
             anis.Dequeue();
             if (anis.Count == 0 && AutoDelete)
             {
                 animationQueues.Remove(gobj);
                 GameObject.Destroy(gobj);
             }
         }
     }
 }
Beispiel #6
0
 private void updateAni(GameObjectAnimation ani, Queue<GameObjectAnimation> anis, GameObject gobj)
 {
     bool isLast = anis.Count == 1;
     if (ani.Update(gobj))
     {
         if (!ani.AutoLooping)
         {
             anis.Dequeue();
             if (anis.Count == 0 && AutoDelete)
             {
                 animationQueues.Remove(gobj);
                 GameObject.Destroy(gobj);
             }
         }
     }
 }
 public void Add(GameObjectAnimation ani, bool MustFinish)
 {
     this.animations.Add(ani, MustFinish);
 }
Beispiel #8
0
 protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani)
 {
     this.animations[aniId] = ani;
 }
 public void AddAnimation(GameObjectAnimation ani)
 {
     anis.Add(ani);
 }
 public void AddAnimation(GameObjectAnimation ani)
 {
     anis.Add(ani);
 }