public static void Emit(string name, string message)
 {
     var msg = new MessageData {name = name, message = message};
     if(SharedConnection.LoggingEnabled) 
         Debug.Log("Enqueue '" + msg.name + "' " + msg.message);
     Game.ExecuteOnMainThread.Enqueue(() => SharedConnection.EmitNow(msg));
 }
        protected void EmitNow(MessageData msg)
        {
//            _socket.Emit(msg.name, msg.message);

            if(LoggingEnabled) 
                Debug.Log("EmitNow '" + msg.name + "' " + msg.message);
        }