private void Start()
 {
     onAbleBall = GetComponent <OnAbleBall>();
 }
Beispiel #2
0
 public void AddOutputBall(OnAbleBall outputBall)
 {
     //print("Adding ball " + outputBall.name);
     Debug.Assert(!outputBall.inputBall, "Invalid Ball Type Added to GameManager");
     outputBalls.Add(outputBall);
 }