Beispiel #1
0
        public void Reset()
        {
            var scoreBG = GameObject.Find("scoreBG");

            if (scoreBG != null)
            {
                scoreBG.GetComponent <Renderer>().enabled = false;
            }

            SetGO(false);
            var balls = GameObject.FindGameObjectsWithTag("Ball");

            foreach (var ball in balls)
            {
                Destroy(ball);
            }

            level = MapMakker.GetMap(GameMaster.levelName);
            IsWinningCheckAlreadyHappened = false;
            finishedIpis = 0;
            var resetebelList = FindAllByInterface <IReset>();;

            foreach (var gunsObject in resetebelList)
            {
                IReset resetebelGameObject = gunsObject as IReset;
                resetebelGameObject.Reset();
            }
            IpiCounter.Reset();
        }
Beispiel #2
0
        private void Start()
        {
            Level       level = MapMakker.GetMap(GameMaster.levelName);
            List <Info> list  = level.elements;

            foreach (Info item in list)
            {
                var res = Resources.Load("Prefabs/tiles/" + item.prefabName) as GameObject;
                if (res == null)
                {
                    continue;
                }
                Instantiate(res, item.GetPosition(level.StartXPosition, level.StartYPosition, res.transform.position.z),
                            Quaternion.identity);
            }


            ScoreBoard scoreBoard = GameMaster.GetScoreBoard();
            MainMenu   mainMenu   = GameMaster.GetMainMenu();

            mainMenu.level = level;
            for (int index = 0; index < level.Inventory.Count; index++)
            {
                InventoryInfo item = level.Inventory[index];
                // add to scorebaord
                scoreBoard.List.Add(new GateLimitWorkSet {
                    number = item.count, name = item.prefabName
                });


                var res = Resources.Load("Prefabs/inventory/" + item.prefabName) as GameObject;
                if (res == null)
                {
                    Debug.Log("Resources.Load(Prefabs/inventory/" + item.prefabName + ") is null");
                    continue;
                }
                var v3 = new Vector3(-4.8f + (index * 2.3f), -5.5f, 0);
                Instantiate(res, v3, Quaternion.identity);

                var background = Resources.Load("Prefabs/InventoryBackground") as GameObject;

                if (background == null)
                {
                    continue;
                }
                var vback = new Vector3(v3.x, -5.5f, 0.2f);
                Instantiate(
                    background, vback, Quaternion.identity);
            }
            GameObject popup = null;

            if (!string.IsNullOrEmpty(level.OnStartPopUp))
            {
                popup = Resources.Load("Prefabs/tutorial/" + level.OnStartPopUp) as GameObject;
                if (popup == null)
                {
                    Debug.Log("Resources.Load(Prefabs/inventory/" + level.OnStartPopUp + ") is null");
                }
                else
                {
                    Instantiate(popup);
                }
            }


            scoreBoard.Clear();
            GameMaster.AdjustGUISizes();
            IpiCounter.Reset();
            ScoreBoard.UpdateLabel();
        }