Beispiel #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Team"/> class.
        /// Sets the team number to the one specified; also sets a team leader.
        /// </summary>
        /// <param name="teamNo">Team number</param>
        /// <param name="teamLeader">Team leader</param>
        public Team(int teamNo, Hero teamLeader)
        {
            TeamNo       = teamNo;
            TeamLeader   = teamLeader;
            _teamMembers = new List <Character>();
            Points       = 0;

            if (teamLeader != null)
            {
                TeamLeader.Team = this;

                if (!teamLeader.IsDead())
                {
                    MembersAlive++;
                }
            }
        }
        /// <summary>
        /// Controlls which hero in the area regenerates life.
        /// </summary>
        /// <param name="other">The Object this Object collides with</param>
        public void OnTriggerStay(Collider other)
        {
            Hero hero = other.GetComponent <Hero>();

            if (hero != null && !hero.IsDead() && (hero.Team == _base.Team))
            {
                int maxHp = hero.MaxHP;
                _time += Time.deltaTime;
                if (_time >= _rate)
                {
                    _time = 0; // reset rate timer
                    if (_net.IsServer)
                    {
                        networkView.RPC("Regenerate", RPCMode.All, hero.name);
                    }
                    else if (!_net.IsClient)
                    {
                        hero.HP += (int)(maxHp * _percent); // need no check whether greater than 'hp + value' because it's set in propertie of charachter.cs
                    }
                }
            }
        }