Beispiel #1
0
 /// <summary>
 /// Enforces the singletone pattern, everytime an additional GameLoader is made it is destroyed to ensure there
 /// is only one at any given time to avoid destroying an existing game state.</summary>
 private void Awake()
 {
     filename = Application.persistentDataPath + "/" + filename;
     Inst     = Inst ?? this;
     if (Inst != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }