public Bacteria CreateBacterium(float posX, float posZ, bool randomRot)
        {
            GameObject bact      = Instantiate(bacteria, new Vector3(posX, 0, posZ), randomRot? Quaternion.Euler(0, Random.Range(0, 360), 0):Quaternion.identity, GameObject.FindGameObjectWithTag("Bacterias").transform);
            Bacteria   component = bact.GetComponent <Bacteria>();

            component.CalculateCluster();
            return(component);
        }
        private void InstantiateBacterium()
        {
            GameObject bact = Instantiate(BacteriaPrefab, PlayerModel.transform.position,
                                          PlayerModel.transform.rotation, GameObject.FindGameObjectWithTag("Bacterias").transform);
            Bacteria component = bact.GetComponent <Bacteria>();

            component.CalculateCluster();
            Debug.LogWarning("Added to a cluster with " + component.Cluster.Count + " elements.");
        }