Beispiel #1
0
        // Use this for initialization
        void Awake()
        {
            SoundManager.initSoundManager(am);

            ad1 = new AudioData();
            ad1.addSound(ac1);
            ad1.addSound(ac2);
            ad1.addSound(ac3);
            SoundManager.getInstance().addAudioData("pewpew", ad1);

            ad2 = new AudioData();
            ad2.addSound(ac4);
            SoundManager.getInstance().addAudioData("boom", ad2);

            ad3 = new AudioData();
            ad3.addSound(ac5);
            SoundManager.getInstance().addAudioData("explo", ad3);

            ad4 = new AudioData();
            ad4.addSound(ac6);
            SoundManager.getInstance().addAudioData("music", ad4);

            AudioSourcePerso asp = SoundManager.getInstance().getSound("music", Camera.main.gameObject.transform.position, 0.2f, "Music", true);
            asp.gameO.GetComponent<AudioSource>().Play();
        }
Beispiel #2
0
 public void addAudioData(String name, AudioData ad)
 {
     soundsList[name] = ad;
 }