void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessCallback; loginService.OnLoginFailed += LoginFailedCallback; gameControlService = FindObjectOfType<GameControlService>(); ErrorLabel.transform.gameObject.SetActive(false); OnInputFieldValueChanged(); }
void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessCallback; webSocketService = FindObjectOfType<WebSocketService>(); gameControlService = FindObjectOfType<GameControlService>(); webSocketService.RegisterCommand(PlayerLevelUpDTO.COMMAND_NAME, PlayerLevelUpCallback, typeof(PlayerLevelUpDTO)); InvokeRepeating("UploadExperiencePointsToServer", 5, 5); }
void Start() { playerPropertyService = FindObjectOfType<PlayerPropertyService>(); gameControlService = FindObjectOfType<GameControlService>(); lootItemService = FindObjectOfType<LootItemService>(); ComboHitController.OnComboHitSequenceCompleted += ComboHitSequenceCompletedEventHandler; LootItemController.OnLootItemUsed += LootItemUsedEventHandler; LootItemController.OnLootItemEffectExpired += LootItemEffectExpiredEventHandler; HypeAttackButtonController.OnButtonClicked += HypeAttackTargetClickedEventHandler; UpdateRemainingAdrenalineShotCountText(); }
void Start() { gameControlService = FindObjectOfType<GameControlService>(); gameControlService.GlobalAudioThemeEnabled = false; AudioMuted = false; }
private void InitalizeDependencies() { HypeController.OnHypeAttack += HypeAttackEventHandler; gameControlService = FindObjectOfType<GameControlService>(); gameStatisticsService = FindObjectOfType<GameStatisticsService>(); playerPropertyService = FindObjectOfType<PlayerPropertyService>(); bossStatusService = FindObjectOfType<BossStatusService>(); bossStatusService.OnBossDead += BossDeadEventHandler; }