public override void NetworkStart()
 {
     if (!IsServer)
     {
         enabled = false;
     }
     else
     {
         playerState = GetComponent <NetworkPlayerState>();
     }
 }
 public override void NetworkStart()
 {
     if (!IsServer)
     {
         enabled = false;
     }
     else
     {
         playerState = GetComponent <NetworkPlayerState>();
         playerState.RecievedShootingEvent += PlayerState_RecievedShootingEvent;
     }
 }