public void addPass(int num, bool wasFired, bool hit, float projFireTime, float totalPassTime, float minProjX, float minProjY, float minAstX, float minAstY)
        {
            PassDataModel tempPassData = new PassDataModel();

            tempPassData.passID        = num;
            tempPassData.wasFired      = wasFired;
            tempPassData.hit           = hit;
            tempPassData.projFireTime  = projFireTime;
            tempPassData.totalPassTime = totalPassTime;

            tempPassData.minProjCoordX = minProjX;
            tempPassData.minProjCoordY = minProjY;

            tempPassData.minAsCoordX = minAstX;
            tempPassData.minAsCoordY = minAstY;

            passList.Enqueue(tempPassData);
        }
        public string returnPassData()
        {
            string output = "";

            while (passList.Count != 0)
            {
                PassDataModel temp = passList.Dequeue();

                output += "(" + temp.passID + "; ";
                output += temp.wasFired + "; ";
                output += temp.hit + "; ";
                output += temp.projFireTime + "; ";
                output += temp.projFireTime + "; ";
                output += temp.totalPassTime + "; ";
                output += temp.minProjCoordX + "; ";
                output += temp.minProjCoordY + "; ";
                output += temp.minAsCoordX + "; ";
                output += temp.minAsCoordY + ")";
            }
            return(output);
        }