public void BuildHollow(int x, int y, int levelsCount, int ringWidth, float ringHeight)
        {
            var tileHeights = MountainBuilder.BuildHollow(x, y, levelsCount, ringWidth, ringHeight, XResolution, ZResolution);

            foreach (var tileHeight in tileHeights)
            {
                LowerTile(tileHeight.Key.x, tileHeight.Key.y, tileHeight.Value);
            }
        }
        public void BuildMountain(int x, int y, int levelsCount, int ringWidth, float ringHeight)
        {
            var baseHeight  = _mapChunksAccessor.GetHeightOfTileAt(Tiles[new Vector2Int(x, y)]);
            var tileHeights = MountainBuilder.BuildMountain(x, y, levelsCount, ringWidth, ringHeight, XResolution, ZResolution);

            foreach (var tileHeight in tileHeights)
            {
                RaiseTile(tileHeight.Key.x, tileHeight.Key.y, tileHeight.Value + baseHeight);
            }
        }